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Not to be confused with Vest.
Armor

A piece of armor.

The Armor is a type of passive gear featured in The Last Stand: Dead Zone.

DescriptionEdit

Armor designed to deflect damage and melee forces.

Body ArmorEdit

Armor designed to deflect damage and melee forces with added protection.

RaiderEdit

An improvised vest designed to deflect damage from different forces.

Military ArmorEdit

Armor designed to deflect damage from ballistic and melee forces with added protection.

Full Body ArmorEdit

Full Body Armor designed to deflect damage and melee forces with added protection.

Combat ArmorEdit

Armor specifically designed for enduring melee combat.

Medical ArmorEdit

Full body armor designed for combat medics.

Engineer ArmorEdit

Armor designed for trap disarming.

Recon ArmorEdit

Heavy protection for your scouting survivors.

Scavenger ArmorEdit

Armor designed to make scavenging faster while maintaining protection.

BackgroundEdit

Personal body armor has come full circle with the hard armor plating of old being combined with the shock absorbing fabric vests of today, creating suits which are both lighter and tougher than their predecessors. These are capable of withstanding both high velocity projectiles and strikes from a wide variety of melee weapons, making the wielder much more likely to survive whatever situation they find themselves in.

Advanced body armor is often restricted to police and military personnel but civilian variants for VIPs and security guards is available as well.

EffectEdit

Increases Melee Resistance, Explosive Resistance, Projectile Resistance and Suppression Resistance, and decreases Move Speed and Injury chance by a percentage, depending on the Armor's level and conditions.

Combat ArmorEdit

Increases Melee Resistance, Melee Combat and Health, and decreases Ranged Combat and Injury chance by a percentage, depending on the Combat Armor's level and conditions. Can only be worn by Leaders and Fighters.

Medic ArmorEdit

Increases Melee Resistance, Explosive Resistance, Projectile Resistance, Heal Speed and Health, and decreases Move Speed by a percentage, depending on the Medical Armor's level and conditions. Can only be worn by Leaders and Medics.

Recon ArmorEdit

Increases Reload Speed, Explosive Resistance, Projectile Resistance and Suppression Resistance and decreases Injury Chance by a percentage, depending on the Recon Armor's level and conditions. Can only be worn by Leaders and Recons.

Scavenger ArmorEdit

Increases Projectile Resistance, Suppression Resistance, Melee Resistance, Scavenge Speed and Explosive Resistance and decreases Move Speed and Injury Chance by a percentage, depending on the Scavenger Armor's and conditions. Can only be worn by Leaders and Scavengers.

Engineer ArmorEdit

Increases Projectile Resistance, Suppression Resistance, Trap Disarming chance, Melee Resistance and Explosive Resistance, and decreases Move Speed and Injury Chance by a percentage, depending on the Engineer Armor's level and conditions. Can only be worn by Leaders and Engineers.

Recycling productsEdit

How to obtainEdit

CraftingEdit

  • Level 31 Lightweight Padded Armor can be crafted using Armor, 21 Hardened Metal, 21 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 11+ Gear Bench for 38 Fuel after scavenging the required schematic. Also requires a Level 31+ Engineer and Fighter.
  • Level 35 Heavy Ballistic Armor can be crafted using Armor, 46 Hardened Metal, 46 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 12+ Gear Bench for 61 Fuel after scavenging or purchasing the required schematic at The Store for 700 Fuel. Also requires a Level 35+ Engineer and Fighter.
  • Level 35 Heavy Padded Body Armor can be crafted using Body Armor, 23 Hardened Metal, 23 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 11+ Gear Bench for 43 Fuel after scavenging the required schematic. Also requires a Level 35+ Engineer and Fighter.
  • Level 39 Heavy Ballistic Body Armor can be crafted using Body Armor, 46 Hardened Metal, 46 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 12+ Gear Bench for 68 Fuel after scavenging or purchasing the required schematic from The Store for 1,500 Fuel. Also requires a Level 39+ Engineer and Fighter.
  • Level 44 Plated Military Armor can be crafted using Military Armor, 56 Hardened Metal, 56 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 13+ Gear Bench for 27 Fuel. Also requires a Level 44+ Engineer and Fighter.
  • Level 44 Heavy Plated Military Armor can be crafted using Military Armor, 115 Hardened Metal, 115 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 13+ Gear Bench for 77 Fuel after scavenging the required schematic. Also requires a Level 44+ Engineer and Fighter.
  • Level 44 Heavy Plated Full Body Armor can be crafted using Full Body Armor, 115 Hardened Metal, 115 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 13+ Gear Bench for 77 Fuel after scavenging the required schematic. Also requires a Level 44+ Engineer and Fighter.
  • Level 51 Lightweight Ballistic Medic Armor can be crafted using Medic Armor, 66 Hardened Metal, 66 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 15 Gear Bench for 63 Fuel after scavenging the required schematic during the Raid on Union Island. Also requires a Level 51+ Engineer and Medic.

Available conditionsEdit

  • Ballistic, which increases Projectile Resistance by 20%.
  • Ceramic Plated, which increases Explosive Resistance by 20%.
  • Damaged, which decreases Health by 2.5%.
  • Heavy, which increases Projectile Resistance by 10% and decreases Injury chance by 7.5% and Move Speed by 10%.
  • Lightweight, which increases Move Speed by 7.5% and decreases Projectile Resistance by 10%.
  • Padded, which increases Melee Resistance by 20% and decreases Injury chance by 5%.
  • Plated, which increases Explosive Resistance, Projectile Resistance and Melee Resistance by 10%.

GalleryEdit

In-Game ModelsEdit

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