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Compound

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Compound 12-7-13

The Compound is the player's base in The Last Stand: Dead Zone.

BackgroundEdit

Formerly an abandoned warehouse in the middle of Riverside North, it has been converted into a base of operations for a band of survivors. Many such compounds have been formed across the Dead Zone by Leaders, and they all follow the same basic layout.

LayoutEdit

All compounds have a warehouse with three entrances (one apparently added after its conversion) in the center, with a set of chain-link fences enclosing an alley on the only side of the warehouse without an entrance and a parking lot on the opposite side. The road ringing the compound has wrecked cars, concrete barriers and other debris on it, none of which can be removed. Its total size is 64 x 53 tiles (counting the unusable road and the fenced off alley), while the building itself is 27 x 25 tiles.

Any additional buildings or facilities that may be present, as well as their positions, may differ depending on the needs, means and whims of the group of survivors inhabiting that specific compound.

GeneratorEdit

A generator is present in every compound, presumably brought in during the conversion of the warehouse. When fed with Fuel, it can speed up building construction, repairs, and upgrades. If there are only five minutes left on the clock, it can speed up construction/upgrades/repairs for free.

Removable JunkEdit

Neglect has left piles of debris and damaged, unusable machinery scattered throughout the compound. Junk takes up valuable space, but they also contain useful items and resources. Survivors can remove the junk piles, though it does take time. It can be sped up by tasking multiple survivors to the same junk pile or by fueling the generator.

Removing all junk piles from the compound is the goal of the Achievement Get It Out Of Here, which rewards 10,000 XP upon completion.

DeathmobileEdit

Main article: Deathmobile

The Deathmobile is a car customized with additional armor, with one being present at every compound. When fed with Fuel, it can be used to speed up the return of survivors from missions. It's also one of the only objects in the game that can't be dismantled, the others being your first Rally Flag and the Alliance Banner if you're in an alliance.

GeneralEdit

Main article: General buildings

As the compound grows larger, more buildings will be needed to support it, as well as the survivors living there. In order to construct these buildings, specialized tools and planning areas must be made available. There are also all manner of specialized structures required in order to utilize some advanced capabilities, such as the Communications System and mass-recycling. Both fall under the General category.

List of General BuildingsEdit

Resource StorageEdit

Main article: Storage buildings

The various resources needed to support the daily existence of the survivors and the construction of additional buildings are stored in the compound. Special storage facilities have to be constructed to contain them, ensuring that they do not degrade from exposure to the elements.

List of Storage BuildingsEdit

Resource ProductionEdit

Main article: Production buildings

In a disaster situation, self-sufficiency is incredibly important, as scavenging for supplies can be unreliable at times. Various resources can be produced or collected at the compound, providing a safety net for the compound's population should the Dead Zone be unwilling to part with its bounty.

List of Production BuildingsEdit

Compound SecurityEdit

Main article: Security buildings

Zombies tend to be attracted by concentrations of survivors, and compounds are no exception. Many survivors will not join a compound that they feel is unsafe, and those already part of it will be unhappy about the lack of safety, negatively affecting their morale. Security buildings like barricades will assuage their concerns, as well as make the compound easier to defend when the inevitable happens.

The current maximum Security rating, with all security buildings built and fully upgraded, is 273.

List of Security BuildingsEdit

TrapsEdit

Main article: Traps

Traps can be placed to impede the progress of both zombie hordes and human raiders, making it easier for the compound's defenders to fend them off. However, most traps can only be used once and require resources and/or components to rearm/rebuild, making it expensive to rely on them.

List of TrapsEdit

Compound ComfortEdit

Main article: Comfort buildings

A compound is not only a base of operations, it is also the survivors' home. It is unlikely that survivors will join a compound with only the barest of amenities, and those already living there will not be pleased with such poor conditions, negatively affecting their morale. Comfort buildings like beds and showers make it easier for them to rest and relax, allowing them to fight and work with increased strength.

The current maximum Comfort rating, with all comfort buildings built and fully upgraded, is 125.

List of Comfort BuildingsEdit

MiscellaneousEdit

Miscellaneous Buildings are purely decorative buildings that serve to spruce up the compound.

TriviaEdit

  • The player's compound is always located in Riverside North, but it will appear to be placed in other locations throughout the Dead Zone to other players, should the player's compound be in their neighborhood.

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