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Injuries are a feature in The Last Stand: Dead Zone. Survivors can receive injuries if they take damage or are incapacitated during missions, raids, compound defense against zombies, and if they are outside a safe zone when the timer expires or the player prematurely ends the mission or raid.

Injuries were initially a basic penalty that players would incur if a survivor was incapacitated during a mission or a compound defense. Survivors who were injured could not be used by the player for a period of time, and could be immediately healed with fuel. Starting in May 2013, the existing injury system was introduced; any injuries from the old system were removed following the update.[1]

Effect[]

Any time a survivor takes damage while their health is below 50%, they have a chance of taking a minor injury. If they are incapacitated, they have a chance of receiving a major injury, though it is reduced if said survivor was defending against a raid.[n 1]

Injuries remove a section of the survivor health that can't be healed during missions or raids, as well as decreasing certain character skills depending on the type of injury, and causing a morale penalty depending on the severity of the injury. They are also stackable: up to a maximum of 1 severe injury and 5 minor injuries per survivor at any time.

All injuries heal over time, though they can also be healed immediately using medical items which can be obtained through scavenging in the Dead Zone, recycling certain items or crafting at the Medical Bench.[n 2] A skilled Medic may be necessary for more serious cases. Medical items with a higher grade than is required to treat the injury can also be used, as long as they are of the right type. Injuries can also be treated immediately with fuel, with the cost dependent on the quantity of untreated injuries remaining.

List[]

Name Effect Recovery Time Treated By (Minimum Required Grade)
Minor Fracture -5% or -10% Health [confirmation needed]
(Leg)
-5% or -10% Movement Speed
(Arm, Collarbone, Rib, Skull)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Minor Laceration -5% or -10% Health [confirmation needed]
(Leg)
-5% or -10% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2, except Back)
Minor Strain -5% or -10% Health [confirmation needed]
(Ankle, Knee)
-5% or -10% Movement Speed
(Back, Wrist)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Brace (Grade 1 or 2)
Medical Tape (Grade 1 or 2)
Minor Wound -5% or -10% Health [confirmation needed]
(Knee, Leg)
-5% or -10% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2)
Severe Burns -40%, -60% or -80% Health [confirmation needed]
(Back, Head)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Level 8 Medic (-25% only)
Severe Fracture -40%, -60% or -80% Health [confirmation needed]
(Leg)
-15%, -20% or -25% Movement Speed
(Arm, Collarbone, Rib, Skull)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Sling (Grade 3, 4 or 5, Arm and Collarbone only)
Splint (Grade 3, 4 or 5, Leg and Collarbone only)
Pain Killers (Grade 1, Skull only)
Level 8 Medic (-25% only)
Severe Laceration -40%, -60% or -80% Health [confirmation needed]
(Leg)
-15%, -20% or -25% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Antiseptic (Grade 1, -20% and -25% only)
Level 8 Medic (-25% only)
Severe Strain -40%, -60% or -80% Health [confirmation needed]
(Ankle, Knee)
-15%, -20% or -25% Movement Speed
(Back, Wrist)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Medical Tape (Grade 3, 4 or 5)
Brace (Grade 3, 4 or 5)
Anti-inflammatory Tablets (Grade 1, -20% or -25% only)
Level 8 Medic (-25% only)
Severe Wound -40%, -60% or -80% Health [confirmation needed]
(Knee, Leg)
-15%, -20% or -25% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Antiseptic (Grade 1, -20% and -25% only)
Level 8 Medic (-25% only)

Gallery[]

Notes[]

  1. According to the developers, this was due to the fact that the player could not control his/her survivors during a raid defense.
  2. A Medic is required to craft higher-end medical items.

References[]

  1. Condon, Chris. Injury & Inventory Update (Published 24 April 2013). Con Artist Games forum. Retrieved 5 November 2018.


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