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Gloves DZ

A pair of gloves

Gloves are a type of passive gear featured in The Last Stand: Dead Zone.

Description[]

Hand protection.

Background[]

Gloves are a garment designed to protect the hands from temperature, contaminants and for handling dangerous or heavy objects. These attributes make them useful to a scavenger in the Dead Zone, allowing them to work more quickly through refuse without risking injury.

Effect[]

Increases scavenging speed by a percentage, depending on the Gloves' level.

Variants may also alter accuracy by a percentage. Subtypes may have additional effects.

Recycling products[]

How to obtain[]

  • Regular variants can be scavenged during Level 12+ missions.
  • Subtypes can be scavenged during Level 20+ missions.
  • Level 12 Fitted Leather variants can be crafted using 8 Heavy Fabric, 10 Threads and 10 Leather at a Level 5+ Gear Bench for 15 Fuel after scavenging the required schematic. Also requires a Level 12+ Engineer.
  • Level 13 Fitted Shooting variants can be crafted using 16 Heavy Fabric, 20 Threads and 20 Leather at a Level 4+ Gear Bench for 16 Fuel after scavenging the required schematic. Also requires a Level 13+ Engineer and Scavenger.
  • Level 16 Shooting variants can be crafted using 8 Heavy Fabric, 10 Threads and 10 Leather at a Level 7+ Gear Bench for 10 Fuel.
  • Level 16 Fitted Leather variants can be crafted using 12 Heavy Fabric, 10 Threads and 10 Leather at a Level 6+ Gear Bench for 20 Fuel after scavenging the required schematic. Also requires a Level 16+ Scavenger and Level 18+ Engineer.
  • Level 20 Fitted Cloth variants can be crafted using 8 Heavy Fabric, 10 Threads and 10 Leather at a Level 9+ Gear Bench for 12 Fuel.

Available conditions[]

CarharttWorkGloves

A common style of work glove used by builders and laborers.

  • Shooting, which increases accuracy by 5%.
  • Riding, which increases accuracy by 1%.
  • Fitted, which increases scavenging speed by 10%.
  • Cloth, which increases scavenging speed by 4.5%.
  • Leather, which increases scavenging speed by 5%.
  • Gardening, which increases scavenging speed by 5% but decreases accuracy by 2.5%.
  • Loose, which decreases scavenging speed by 2%.
  • Worn, which decreases scavenging speed by 5%.
  • Torn, which decreases scavenging speed by 7%.

Subtypes[]

Some conditions available for the base type are also available for subtypes.

  • Shooting: Gloves designed for shooting. Increases Ranged Combat.
    • Loose, which increases Ranged Combat by 5%.
    • Quality, which increases Ranged Combat by 20%.
    • Fitted, which increases Ranged Combat by 25%.
    • Hunting, which increases Ranged Combat by 25%.
    • Leather, which increases Ranged Combat by 25%.
    • Police, which increases Ranged Combat by 25%.
    • Sports, which increases Ranged Combat by 25%.
    • HERC, which increases Ranged Combat by 45%.
    • Torn, which decreases Ranged Combat by 2%.
    • Worn, which decreases Ranged Combat by 2%.
  • Melee: Protective gloves. Increases Melee Combat. Has the same name as regular Gloves when lacking a condition.

Tactics[]

Gloves are basically an improved version of the Hand Wrap and should be used the same way. It should be used by the designated scavenger for the mission. While it can be any survivor, it is typically the Scavenger or the Leader. Without it, scavenging takes longer, which is problematic on a 7-minute time limit per mission.

However, it should only be used by the designated scavenger on a mission, as it takes up a gear slot that could be used to improve the survivor's combat ability. When defending the compound, Gloves should be swapped out for a different type of gear, as there is nothing to scavenge when defending the compound. While some variants of Gloves (such as the Shooting or Riding variants) do provide a bonus to accuracy, it is smaller than what combat-focused gear provides.

Gallery[]

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