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Hand Grenades

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For the ammunition type, see Grenades.

Hand_Grenades.jpg
(as seen in TLS2)

Hand_Grenade.jpg
(as seen in TLS:UC)

Hand Grenade
Real Life Name

M67 Grenade

Damage Lvl

Very High

Fire Mode

Throw

Ammunition

Grenades

Union City Damage

90

Knockback

30

Accuracy

10

Noise

20

Magazine Size

1

Weight

2 lbs

Hand Grenades are explosives featured in The Last Stand 2 and The Last Stand: Union City  and a type of active gear featured in The Last Stand: Dead Zone.

Contents

BackgroundEdit

Modern handheld explosive devices like these are used by soldiers to clear enemies in a relatively small radius, and are easy to operate; simply hold down the safety lever, pull the pin, throw, and take cover. These instructions are simple enough, but many victims of mishandling, and their often-gruesome remains, continue to arise  even amidst the zombocalypse.

Used and produced exclusively by the military.

TacticsEdit

The Last Stand 2Edit

Despite their splash radius and lethality, hand grenades are surprisingly difficult to use, as they have a slow throwing animation and detonate on a timed fuse rather than on impact. This is exacerbated by the abundance of running zombies in Jonestown, where it can be obtained. It is best used to take out zombies bunched up at the barricade.

The Last Stand: Union CityEdit

In addition to its drawbacks from the previous game, it can now bounce back at the player. It's generally a good idea to throw the grenade right in front of a large and slow-moving group. The grenade will roll into the group and destroy it, with less risk of it bouncing back.

NotesEdit

  • There is a Damaged version present, but as of version 1.3, it does not have any differences in stats. This also applies for the M79 Grenade Launcher and RPG.
  • Its ammo is almost impossible to replenish. However, if one throws their only grenade and double-swaps their weapons, they will get another grenade to throw. This is helpful if ammo is an issue.

How to ObtainEdit

It can only be obtained through skilled/lucky finds in containers, or through lucky drops from zombies. A high Luck stat and a high Searching skill will assist in finding one.

ProsEdit
  • Very High Damage
  • Good AOE
  • Reloads Quickly
  • Light Weight (Lightest of all explosives)
  • Can be thrown over obstacles
ConsEdit
  • Slow to throw
  • Delayed detonation
  • Short Range
  • Can bounce back at the player and companions
  • Can kill the player and companions
  • Very Rare
  • Semi-impossible to find ammo

The Last Stand: Dead Zone Edit

When thrown by right clicking anywhere, then clicking on the desired target, a Hand Grenade will explode after a short period of time, causing damage to anything (including friendly survivors) within its Effective Range.

Grenades are permanently consumed once thrown and each survivor can only bring a limited amount (determined by the carry limit) on a mission or raid.

There are several types available, but they are all characterized by high damage against personnel and relatively quick detonation, though they do not deal much extra damage against structures.

How to Obtain Edit

  • Level 5 Canned Grenades can be crafted using 2 Small Explosive Charges, 1 Canister, 15 Nails, 1 Detonator and 2 Tape at a Level 2+ Gear Bench for 2 Fuel.
  • Level 10 Pipe Bombs can be crafted using 1 Explosive Charge, 1 Pipe, 15 Bolts and 1 Fuse at a Level 4+ Gear Bench for 5 Fuel.
  • Level 10 Grenade - M26 variants can be scavenged during Level 10+ missions.
  • Level 15 Grenade - Pineapple variants can be scavenged during Level 15+ missions.
  • Level 15 Grenade - Burster Grenades can be crafted using 1 Explosive Charge, 1 Canister, 15 Nails, 1 Fuse and 2 Tape at a Level 6+ Gear Bench for 7 Fuel. Also requires Level 15 Engineer to craft.
  • Level 20 Grenade - M67 variants can be scavenged during Level 20+ missions.
  • Level 20 Improved Pipe Bombs can be crafted using 2 Explosive Charges, 1 Pipe, 30 Bolts 1 Detonator and 1 Fuse at a Level 9+ Gear Bench for 10 Fuel.

ListEdit

Name Level Max Throw. Range Damage vs. buildings Effective Range Det. Time (seconds) Carry Limit
Canned Grenade 5 15 100 120 2 2 2
Pipe Bomb 10 15 200 240 4 2.5 2
Grenade - M26 10 14 300 450 3 3 2
Grenade - Pineapple 15 14 200 400 5 3 2
Burster Grenade 15 15 185 222 2 0.9 2
Grenade - M67 20 12 350 1050 5 3 2
Improved Pipe Bomb 20 15 200 300 4 3 2
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