(as seen in TLS2)
|Real Life Name||
|Union City Damage||
Modern handheld explosive devices like these are used by soldiers to clear enemies in a relatively small radius, and are easy to operate; simply hold down the safety lever, pull the pin, throw, and take cover. These instructions are simple enough, but many victims of mishandling, and their often-gruesome remains, continue to arise – even amidst the zombocalypse.
Used and produced exclusively by the military.
The Last Stand 2Edit
Despite their splash radius and lethality, hand grenades are surprisingly difficult to use, as they have a slow throwing animation and detonate on a timed fuse rather than on impact. This is exacerbated by the abundance of running zombies in Jonestown, where it can be obtained. It is best used to take out zombies bunched up at the barricade.
The Last Stand: Union CityEdit
In addition to its drawbacks from the previous game, it can now bounce back at the player. It's generally a good idea to throw the grenade right in front of a large and slow-moving group. The grenade will roll into the group and destroy it, with less risk of it bouncing back.
- There is a Damaged version present, but as of version 1.3, it does not have any differences in stats. This also applies for the M79 Grenade Launcher and RPG.
- Its ammo is almost impossible to replenish. However, if one throws their only grenade and double-swaps their weapons, they will get another grenade to throw. This is helpful if ammo is an issue.
How to ObtainEdit
- Very High Damage
- Good AOE
- Reloads Quickly
- Light Weight (Lightest of all explosives)
- Can be thrown over obstacles
- Slow to throw
- Delayed detonation
- Short Range
- Can bounce back at the player and companions
- Can kill the player and companions
- Very Rare
- Semi-impossible to find ammo
The Last Stand: Dead Zone Edit
When thrown by right clicking anywhere, then clicking on the desired target, a Hand Grenade will explode after a short period of time, causing damage to anything (including friendly survivors) within its Effective Range.
There are several types available, but they are all characterized by high damage against personnel and relatively quick detonation, though they do not deal much extra damage against structures.
How to Obtain Edit
- Level 5 Canned Grenades can be crafted using 2 Small Explosive Charges, 1 Canister, 15 Nails, 1 Detonator and 2 Tape at a Level 2+ Gear Bench for 2 .
- Level 10 Pipe Bombs can be crafted using 1 Explosive Charge, 1 Pipe, 15 Bolts and 1 Fuse at a Level 4+ Gear Bench for 5 .
- Level 10 Grenade - M26 variants can be scavenged during Level 10+ missions.
- Level 15 Grenade - Pineapple variants can be scavenged during Level 15+ missions.
- Level 15 Grenade - Burster Grenades can be crafted using 1 Explosive Charge, 1 Canister, 15 Nails, 1 Fuse and 2 Tape at a Level 6+ Gear Bench for 7 . Also requires Level 15 Engineer to craft.
- Level 20 Grenade - M67 variants can be scavenged during Level 20+ missions.
- Level 20 Improved Pipe Bombs can be crafted using 2 Explosive Charges, 1 Pipe, 30 Bolts 1 Detonator and 1 Fuse at a Level 9+ Gear Bench for 10 .
|Name||Level||Max Throw. Range||Damage||vs. buildings||Effective Range||Det. Time (seconds)||Carry Limit|
|Grenade - M26||10||14||300||450||3||3||2|
|Grenade - Pineapple||15||14||200||400||5||3||2|
|Grenade - M67||20||12||350||1050||5||3||2|
|Improved Pipe Bomb||20||15||200||300||4||3||2|