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Injury

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Injuries are a feature in The Last Stand: Dead Zone.

EffectEdit

Survivors can receive injuries if they take damage or are incapacitated during missions, raids, compound defense against zombies, and if they are outside a safe zone when the timer expires or the player prematurely ends the mission or raid.

Any time a survivor takes damage while their health is below 50%, they have a chance of taking a minor injury. If they are incapacitated, they have a chance of receiving a major injury, though it is reduced if said survivor was defending against a raid.[1]

Injuries remove a section of the survivor health that can't be healed during missions or raids, as well as decreasing certain character skills depending on the type of injury, and causing a morale penalty depending on the severity of the injury. They are also stackable: up to a maximum of 1 severe injury and 5 minor injuries per survivor at any time.

All injuries heal over time, though they can also be healed immediately using medical items which can be obtained through scavenging in the Dead Zone, recycling certain items or crafting at the Medical Bench.[2] A skilled Medic may be necessary for the more serious cases. Medical items with a higher grade than is required to treat the injury can also be used, as long as they are of the right type.

ListEdit

Name Effect Recovery Time Treated By (Minimum Required Grade)
Minor Fracture (Leg)
-5% or -10% Movement Speed
(Arm, Collarbone, Rib, Skull)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Minor Laceration (Leg)
-5% or -10% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2) Except Back
Minor Strain (Ankle, Knee)
-5% or -10% Movement Speed
(Back, Wrist)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Brace (Grade 1 or 2)
Medical Tape (Grade 1 or 2)
Minor Wound (Knee, Leg)
-5% or -10% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2)
Severe Burns (Back, Head)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Severe Fracture (Leg)
-15%, -20% or -25% Movement Speed
(Arm, Collarbone, Rib, Skull)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Sling (Grade 3, 4 or 5) Arm and Collarbone only
Splint (Grade 3, 4 or 5) Leg and Collarbone only
Pain Killers (Grade 1) Skull only
Severe Laceration (Leg)
-15%, -20% or -25% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Antiseptic (Grade 1) -20% and -25% only
Severe Strain (Ankle, Knee)
-15%, -20% or -25% Movement Speed
(Back, Wrist)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Medical Tape (Grade 3, 4 or 5)
Brace (Grade 3, 4 or 5)
Anti-Inflammatory (Grade 1) -20% or -25% only
Severe Wound (Knee, Leg)
-15%, -20% or -25% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Antiseptic (Grade 1) -20% and -25% only

Gallery Edit

NotesEdit

  1. According to the developers, this was due to the fact that the player could not control his/her survivors during a raid defense.
  2. A Medic is required to craft higher-end medical items.

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