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Injury

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Injuries are a feature in The Last Stand: Dead Zone.

EffectEdit

Survivors can receive injuries if they take damage or are incapacitated during missions, raids or defending the compound against zombies, or if they are outside a safe zone when the timer expires/the player returns to the compound during a mission or raid.

Any time a survivor takes damage while their health is below 50%, they have a chance of taking a minor injury. If they are incapacitated, they have a chance of receiving a major injury, though it is reduced if said survivor was defending against a raid.[n 1]

Injuries remove a section of the survivor health that can't be healed during missions/raids, as well as decreasing certain character skills depending on the type of injury, and causing a morale penalty depending on the severity of the injury. They are also stackable, up to a maximum of 1 severe injury and 5 minor injuries per survivor at any time.

All injuries heal over time, though they can also be healed immediately using medical items, along with a skilled Medic for the more serious cases, which can be obtained through scavenging in the Dead Zone, recycling certain items or crafted at the Medical Bench[n 2]. Medical items with a higher grade than is required to treat the injury can also be used, as long as it's the right type.

ListEdit

Name Effect Recovery Time Treated By (Minimum Required Grade)
Minor Fracture (Leg)
-5% or -10% Movement Speed
(Arm, Collarbone, Rib, Skull)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Minor Laceration (Leg)
-5% or -10% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2)
Minor Strain (Ankle, Knee)
-5% or -10% Movement Speed
(Back, Wrist)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Brace (Grade 1 or 2)
Medical Tape (Grade 1 or 2)
Minor Wound (Knee, Leg)
-5% or -10% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-5% or -10% Melee Combat
-5% or -10% Improvised Combat
-5% or -10% Ranged Combat
12 or 16 Hours Bandage (Grade 1 or 2)
Gauze (Grade 1 or 2)
Severe Burns (Back, Head)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Severe Fracture (Leg)
-15%, -20% or -25% Movement Speed
(Arm, Collarbone, Rib, Skull)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Sling (Grade 3, 4 or 5, Arm and Collarbone only)
Splint (Grade 3, 4 or 5, Leg and Collarbone only)
Pain Killers (Grade 1, Skull only)
Severe Laceration (Leg)
-15%, -20% or -25% Movement Speed
(Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Antiseptic (Grade 1, -20% and -25% only)
Severe Strain (Ankle, Knee)
-15%, -20% or -25% Movement Speed
(Back, Wrist)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Medical Tape (Grade 3, 4 or 5)
Brace (Grade 3, 4 or 5)
Anti-Inflammatory (Grade 1, -20% or -25% only)
Severe Wound (Knee, Leg)
-15%, -20% or -25% Movement Speed
(Arm, Back, Chest, Head, Shoulder, Stomach)
-15%, -20% or -25% Melee Combat
-15%, -20% or -25% Improvised Combat
-15%, -20% or -25% Ranged Combat
2, 4 or 6 Days Bandage (Grade 3, 4 or 5)
Gauze (Grade 3, 4 or 5)
Antiseptic (Grade 1, -20% and -25% only)

Gallery Edit

NotesEdit

  1. According to the developers, this was due to the fact that the player could not control his/her survivors during a raid defense
  2. A Medic is required to craft higher-end medical items
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