Injuries are a feature in The Last Stand: Dead Zone.
Effect
Survivors can receive injuries if they take damage or are incapacitated during missions, raids, compound defense against zombies, and if they are outside a safe zone when the timer expires or the player prematurely ends the mission or raid.
Any time a survivor takes damage while their health is below 50%, they have a chance of taking a minor injury. If they are incapacitated, they have a chance of receiving a major injury, though it is reduced if said survivor was defending against a raid.[n 1]
Injuries remove a section of the survivor health that can't be healed during missions or raids, as well as decreasing certain character skills depending on the type of injury, and causing a morale penalty depending on the severity of the injury. They are also stackable: up to a maximum of 1 severe injury and 5 minor injuries per survivor at any time.
All injuries heal over time, though they can also be healed immediately using medical items which can be obtained through scavenging in the Dead Zone, recycling certain items or crafting at the Medical Bench.[n 2] A skilled Medic may be necessary for the more serious cases. Medical items with a higher grade than is required to treat the injury can also be used, as long as they are of the right type.
List
Name | Effect | Recovery Time | Treated By (Minimum Required Grade) |
---|---|---|---|
Minor Fracture | -5% or -10% Health (needs confirmation) (Leg) -5% or -10% Movement Speed (Arm, Collarbone, Rib, Skull) -5% or -10% Melee Combat -5% or -10% Improvised Combat -5% or -10% Ranged Combat |
12 or 16 Hours | Bandage (Grade 1 or 2) |
Minor Laceration | -5% or -10% Health (needs confirmation) (Leg) -5% or -10% Movement Speed (Back, Chest, Head, Shoulder, Stomach) -5% or -10% Melee Combat -5% or -10% Improvised Combat -5% or -10% Ranged Combat |
12 or 16 Hours | Bandage (Grade 1 or 2) Gauze (Grade 1 or 2, except Back) |
Minor Strain | -5% or -10% Health (needs confirmation) (Ankle, Knee) -5% or -10% Movement Speed (Back, Wrist) -5% or -10% Melee Combat -5% or -10% Improvised Combat -5% or -10% Ranged Combat |
12 or 16 Hours | Brace (Grade 1 or 2) Medical Tape (Grade 1 or 2) |
Minor Wound | -5% or -10% Health (needs confirmation) (Knee, Leg) -5% or -10% Movement Speed (Arm, Back, Chest, Head, Shoulder, Stomach) -5% or -10% Melee Combat -5% or -10% Improvised Combat -5% or -10% Ranged Combat |
12 or 16 Hours | Bandage (Grade 1 or 2) Gauze (Grade 1 or 2) |
Severe Burns | -40%, -60% or -80% Health (needs confirmation) (Back, Head) -15%, -20% or -25% Melee Combat -15%, -20% or -25% Improvised Combat -15%, -20% or -25% Ranged Combat |
2, 4 or 6 Days | Bandage (Grade 3, 4 or 5) Gauze (Grade 3, 4 or 5) Level 8 Medic (-25% only) |
Severe Fracture | -40%, -60% or -80% Health (needs confirmation) (Leg) -15%, -20% or -25% Movement Speed (Arm, Collarbone, Rib, Skull) -15%, -20% or -25% Melee Combat -15%, -20% or -25% Improvised Combat -15%, -20% or -25% Ranged Combat |
2, 4 or 6 Days | Bandage (Grade 3, 4 or 5) Sling (Grade 3, 4 or 5, Arm and Collarbone only) Splint (Grade 3, 4 or 5, Leg and Collarbone only) Pain Killers (Grade 1, Skull only) Level 8 Medic (-25% only) |
Severe Laceration | -40%, -60% or -80% Health (needs confirmation) (Leg) -15%, -20% or -25% Movement Speed (Back, Chest, Head, Shoulder, Stomach) -15%, -20% or -25% Melee Combat -15%, -20% or -25% Improvised Combat -15%, -20% or -25% Ranged Combat |
2, 4 or 6 Days | Bandage (Grade 3, 4 or 5) Antiseptic (Grade 1, -20% and -25% only) Level 8 Medic (-25% only) |
Severe Strain | -40%, -60% or -80% Health (needs confirmation) (Ankle, Knee) -15%, -20% or -25% Movement Speed (Back, Wrist) -15%, -20% or -25% Melee Combat -15%, -20% or -25% Improvised Combat -15%, -20% or -25% Ranged Combat |
2, 4 or 6 Days | Medical Tape (Grade 3, 4 or 5) Brace (Grade 3, 4 or 5) Anti-Inflammatory (Grade 1, -20% or -25% only) Level 8 Medic (-25% only) |
Severe Wound | -40%, -60% or -80% Health (needs confirmation) (Knee, Leg) -15%, -20% or -25% Movement Speed (Arm, Back, Chest, Head, Shoulder, Stomach) -15%, -20% or -25% Melee Combat -15%, -20% or -25% Improvised Combat -15%, -20% or -25% Ranged Combat |
2, 4 or 6 Days | Bandage (Grade 3, 4 or 5) Gauze (Grade 3, 4 or 5) Antiseptic (Grade 1, -20% and -25% only) Level 8 Medic (-25% only) |