Area + 3
District police station, likely to have weapons.
District HQ, likely to have weapons.
The local cop-shop of the UCPD, formerly used to maintain law and order in their respective district of Union City. The officers that used to operate from it have long since been evacuated or killed; however, they are likely to have left behind some of their equipment.
- Office-related junk is a common find in the 'office area'.
- Finding weapons, as well as weapons-related gear and components, is nearly always certain in the weapons locker.
- It is also possible to find small amounts of resources and other types of gear or components here.
The level of a police station is always 3 levels higher than the area it is in.
There are six different variants; three small-medium-sized maps and other three large maps with more obstacles and rooms. In the first four, the survivors will always spawn in the Safe Zone while in the other two survivors must make their way to the Safe Zone.
The first variant has three zombie spawns, two of which can be guarded simultaneously by a proficient survivor (One by the weapons locker and the other in the cells). The other can be guarded by another survivor as your scavenger(s) searches through containers.
The second variant instead has 7 zombie spawns, with at least 1 in all the rooms except the one with the Safe Zone. Quite a few of the doorways are blocked off, which forces both the survivors and the zombies to take the same routes. Move and scavenge room by room while keeping your survivors together.
The third variant has only 3 zombie spawns, all located in hallways. A group of survivors with long range guns (like Assault Rifles) can contain the few zombies that spawn while the scavenger searches every room, the holding cells, and the kitchenette.
Due to the large number of walls that block lines of fire and the cramped nature of both variants, short-ranged firearms or melee weapons are highly recommended.
The fourth variant has 7 zombie spawns - one in a conference room next to the place survivors start, one in the main hallway, one in a restroom, two in two holding cells, one in an interrogation room, and one in the cafeteria. The fifth variant has 6 zombie spawns - one in a conference room, one in the main hallway, one in the office section, one in the garage, one in the easternmost holding cell, and one in the bathrooms. The sixth variant has 6 zombie spawns - one in the hallway in front of where survivors start, one in the garage, one in a bathroom, one in the hallway next to the gun lockers, and two in the office area.
For the last three variants, moving from area to area with assault rifles while keeping the scavenger protected is highly recommended. Make room between your crew and the zombies to avoid getting overwhelmed.