Raiding is currently the only form of PvP in The Last Stand: Dead Zone.
Raiding is started by selecting another player's compound from the Neighborhood and clicking on the 'Attack' button. A player cannot be raided if they are under protection, are online or are below or too far above the prospective raider's level (level restriction does not apply if they are on your Friend list or the selected player had raided your compound).
Choosing to attack a compound will bring up a view of said compound. The player must then select a spawn location in the green Safe Zone on the outskirts of the compound being raided. Once a location is chosen, survivors can be assigned to the raid and be equipped with weapons and gear. All the same restrictions from regular missions apply. The Danger Level and Return Time (capped at 4 hours) scale with the targeted compound's level. Raids cannot be automated. There is a 3 minute time limit on deployment.
Raids are controlled in much the same way as regular missions, though they have an increased 8 minute time limit and some minor control differences:
- Scavenging - Click on a raidable building while holding down the Spacebar.
- Suppressing - Click on a piece of cover while holding down the Spacebar.
Once deployed, the raiding party can engage in combat with other survivors (if they are present, they will be under AI control and will spawn at the Rally Flags or barricades they were assigned to, or randomly should they not be assigned to any) as well as stealing the rival compound's resources in the same manner as scavenging. Suppression and cover play a large role in raids, as the vast majority of survivors are equipped with firearms.
Only resources can be stolen, and only from storage and production buildings. Half of the resources present in a building may be stolen, though the rival compound will only actually lose half of that, for a total of a 25% loss. Some or all of the rival compound's survivors may not take part in its defense should they be recovering from their injuries or returning from a mission. Once the raid has begun, the rival player will not be able to log on for the duration of the raid.
Once the raid has ended, the player is returned to the compound screen and a mission report will be generated. All resources scavenged during the raid are immediately available once it is completed, unless all attacking survivors were incapacitated. Additional raids can be launched against the same compound, but it will be placed under free protection should it be raided too often (4 hours when 30% of survivors are injured during a raid, 16 hours for 2 attacks in 23 hours).
The raided player will receive a report of each raid once they log back in, summarizing what they lost and how many raiders their defenders managed to bring down. They will also have the options of launching a retaliation strike or placing a bounty on the raider through the Bounty Office.