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Shotgun

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For the weapon type, see Shotguns.

Shotgun.jpg (1)
(as seen in TLS1)

Shotgun%282%29.jpg
(as seen in TLS2)

Shotgun.jpg
(as seen in TLS:UC)

Shotgun DZ
(as seen in TLS:DZ)

Shotgun
Real Life Name

Mossberg 590 Compact Cruiser (resemblance only)

Damage Lvl

Medium (per pellet)
High (total, DZ)

Fire Mode

Pump-Action

Ammunition

Shells

Ammo Cost

22

Effective Range

7

Attacks Per Second

0.77

Union City Damage

12
6 (Damaged)

Dead Zone Damage

20 - 25
7.7 DPS

Knockback

20 (UC)
30% (DZ)

Accuracy

2 (UC)
0 (Damaged)
2.8 (Custom Stock)
60% (DZ)

Noise

40 (UC)
15 (DZ)

Reload Speed

3.5 seconds

Magazine Size

8

Weight

7 lbs
4 (Lightened)

The Shotgun is a shotgun featured in all installments of The Last Stand series.

Contents

BackgroundEdit

A tube-fed holdout shotgun; the weapon of choice of homeowners and police officers for CQC and self-defense due to its much shorter length, which increases its portability and maneuverability in tight spaces, but at the expense of some ammunition capacity, accuracy, and range.

A common and recognized firearm sold throughout the world.

TacticsEdit

The Last StandEdit

It fires a small spread of projectiles that altogether yield a large amount of damage, stopping most enemies with only one or two shots. However, it is slow to operate and reload and should be relegated to a backup role on later days. This is the third weapon the player can scavenge, but it can also be picked up after killing a fat biker zombie on the fifth night.

NotesEdit

  • There is a bug where if the player starts reloading then pauses the game, the weapon will reload whilst the game is paused.

The Last Stand 2Edit

The same gun as seen in TLS1. It is a good firearm to give to a fellow survivor, as they can reload it quickly (only needs to load a single round to load all eight), unlike Jack (needs to load all eight individually), and is a good primary/secondary weapon until the player begins entering more heavily infested areas. It can be scavenged in Whistler's Grove.

The Last Stand: Union CityEdit

Again, the same weapon, only some of the pellets can actually "miss" and hit other enemies. A good primary/backup weapon against small or moderately-sized groups, but players must make sure to reload often.

How to ObtainEdit

ProsEdit
  • High Total Damage
  • High Knockback
  • Can interrupt reload sequence to shoot/shove
  • Can hit multiple targets
ConsEdit
  • Slow ROF
  • Reloads Slowly
  • Inaccurate
  • Low Ammo Cap
  • Very Loud

The Last Stand: Dead ZoneEdit

Likely the first shotgun the player obtains, it is a large improvement over the handguns available before then. However, its poor stats in categories other than damage and knockback means it should be used as part of a team, where its wielder supports and is supported by the other survivors.

Recommended GearEdit

NotesEdit

  • The Shotgun uses the same model as the Ambrose Shotgun, with the only difference being a different color on the wooden parts.

How to ObtainEdit

Recycling ProductsEdit

  • Barrel x 1
  • Fore-end x 1
  • Stock x 1
  • Machined Parts x Variable (dependent on item quality)
ProsEdit
  • High Damage
  • High Knockback
ConsEdit
  • Small Magazine
  • Attacks Slowly (slowest of all shotguns)
  • Reloads Slowly
  • Short Effective Range
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