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For the similar feature in The Last Stand: Union City, see Quest.

Tasks are a feature available in The Last Stand: Dead Zone. They provide storyline (not yet implemented) and optional objectives for the player to accomplish, and rewards them with XP and occasionally items upon completion. The rewards are not automatically given, instead, the player must collect them from the Objectives menu.

List of TasksEdit

GeneralEdit

Welcome To The Dead ZoneEdit

  • Description: Completed your introduction to the Dead Zone.
  • Requirements: Complete Tutorial
  • Rewards: +50 XP

Attract A SurvivorEdit

Gear UpEdit

  • Description: It would help if our survivors were better equipped to deal with the infected. Search for gear out there.
  • Requirements: Gear 3/3
  • Rewards: +100 XP

Resource RunEdit

  • Description: With all this construction, we're going to need more building resources. Go to one of the nearby Hardware Stores and raid it for supplies.
  • Requirements: Hardware Stores Explored 1/1
  • Rewards: +100 XP

Weapon RunEdit

  • Description: We should stock up on weapons and ammo, with more survivors coming in we'll need to have the right tools for the job at hand.
  • Requirements:
  • Rewards: +100 XP

RecycleEdit

  • Description: We can get useful resources out of any item you find, we just need to recycle them.
  • Requirements: Items Recycled 3/3
  • Rewards: +50 XP

CollectingEdit

  • Description: Gather from your resource buildings regularly to keep your supplies up.
  • Requirements: Collect Resources 3/3
  • Rewards: +75 XP

More The MerrierEdit

  • Description: Some extra help around the compound would be useful. We should see if we can attract another survivor to the compound, check the Compound Progress Report.
  • Requirements: Survivors 4/4
  • Rewards: +200 XP

Entering South TrentonEdit

Merry Z-Mas! Again!Edit

  • Description: Infected Santa made a mistake in thinking this task was over![1]

Build a Z-Mas Tree so he can drop off your gifts.

Start construction on your tree before 25th of December, 2012 to complete this task!

  • Requirements: Z-Mas Tree 1/1
  • Rewards:
    • Naughty Z-Mas Key x 3
    • Recycled Gift
    • Re-recycled Gift
    • Re-re-recycled Gift

CombatEdit

Run A MissionEdit

  • Description: We need to get out and find more resources, more weapons. Complete another mission. Go to the map to start one.
  • Requirements: Missions Completed 2/2
  • Rewards: +50 XP

Raise MoraleEdit

  • Description: Nothing raises morale like getting into a scrap. Run some successful missions with your survivors to raise their morale.
  • Requirements: Total Missions Completed 7/7
  • Rewards:

Clear The HallsEdit

Thinning The HerdEdit

  • Description: Clearing out some of the infected in South Trenton should make it easier for us to move east.
  • Requirements: Infected Kills 300/300
  • Rewards: +1,000 XP

Security BreachEdit

Street SweeperEdit

  • Description: There's a large office building that might have some useful supplies in it. Clear the street in front of it, hopefully it'll make the area safer.
  • Requirements: Infected Kills 50/50 (Note: Kills must be carried out on the Small Street in South Trenton)
  • Rewards: +1,300 XP

Target Practice: Infected ScientistsEdit

  • Description: There's no way we'll know if these HERC scientist suits make them harder to put down without trying. Kill infected scientists in Riverside.
  • Requirements: Infected Scientist Kills 30/30
  • Rewards: +500 XP

Target Practice: HeaviesEdit

  • Description: These heavy set infected are dangerous, we need to figure out a way to take them out effectively. Kill as many as you can around the Stadium.
  • Requirements: Fat Infected Kills 50/50
  • Rewards: +600 XP

Target Practice: RunnersEdit

  • Description: Moving targets definitely take some practice to hit consistantly. These 'runners' provide just what we need. Kill runner infected in Riverside.
  • Requirements: Infected Runner Kills 30/30 (Note: Running Fat, Armored or Scientist zombies do not count)
  • Rewards: +500 XP

Target Practice: Runners (2)Edit

  • Description: Can never have enough moving target practice. Kill some runners in Northwood.
  • Requirements: Infected Runner Kills 50/50 (Note: Running Fat, Armored or Scientist zombies do not count)
  • Rewards: +600 XP

Gun Store AccessEdit

  • Description: There's a gun store here in Trenton Park that should have what we need, clear the street in front of it of infected.
  • Requirements: Kills On Street 100/100
  • Rewards: +750 XP

Riverside RunnersEdit

  • Description: These runners are getting more powerful, we need more practice in taking them down.
  • Requirements: Infected Runner Kills 60/60 (Note: Running Fat, Armored or Scientist zombies do not count and kills must be carried out in Riverside Waters)
  • Rewards: +750 XP

Target Practice: PoliceEdit

  • Description: These former members of the police department are armored up pretty heavily. Take a bunch of them down, see if you can learn anything.
  • Requirements: Infected Police Kills 20/20 (Note: Kills must be carried out in Riverside Heights)
  • Rewards: +1,100 XP

Clean UpEdit

  • Description: Surely the new survivors in your group need some practice, take them out for some.
  • Requirements: Infected Kills 100/100
  • Rewards: +650 XP

Target Practice: DogsEdit

  • Description: Fastest moving targets we've come up against. These mongrel beasts are most dangerous in packs. Practice hitting them around Stadium.
  • Requirements: Infected Dog Kills 50/50
  • Rewards: +650 XP

Clear WatersEdit

  • Description: Make a mark here by clearing out as many infected as you can. This might be our only way across the river.
  • Requirements: Infected Kills 200/200 (Note: Kills must be carried out in Riverside Waters)
  • Rewards: +750 XP

Target Practice: MilitaryEdit

Fight the PowerEdit

Target Practice: BruisersEdit

  • Description: These hulking bikers pack a punch. They'll knock you around so keep your distance. Best bet is to concentrate fire.
  • Requirements:
  • Rewards: +1,600 XP

Retake The StreetsEdit

  • Description: North Trenton saw some rough action during the outbreak. There's a lot of military blockades on the streets here. Clear them out.
  • Requirements: Infected Kills 300/300
  • Rewards: +1,500 XP

House ClearanceEdit

  • Description: If we're going to move freely through here, I'd suggest clearing out the residences of North Trenton. Being so far from ground zero, lots of people holed up here.
  • Requirements: Infected Kills 150/150 (Note: Kills made in Large Residences also count)
  • Rewards: +1,600 XP

Target Practice: Infected HERCEdit

Target Practice: More BruisersEdit

  • Description: These fat bastards are turning out to be more trouble than we first thought. Somehow they're still very mobile.
  • Requirements: Bruiser Infected Kills 20/20 (Note: Kills must be carried out in Union Bridge)
  • Rewards: +1,600 XP

Hard Days WorkEdit

Suburban WastelandEdit

  • Description: The people here in Brookvale North were caught out. I don't understand how the infection made it out here so fast, maybe it came from out of town?
  • Requirements: Infected Kills 300/300 (Note: Kills must be carried out in Suburban Streets)
  • Rewards: +3,000 XP

ScavengingEdit

Explore A SupermarketEdit

Supply RunEdit

Hitting The StreetsEdit

  • Description: The remnants of military blockades in the streets make them a good spot to find weapons. You should explore some of the streets around Riverside.
  • Requirements: Streets Explored 2/2 (Note: Small Streets also count)
  • Rewards: +75 XP

Ivan The TraderEdit

Ivan ReturnsEdit

  • Description: The Trader returns to your compound, looking content with the food you gave him. He says he wants radio parts this time around, can't think what for.
  • Requirements:
    • Broken Radio 1/1
    • Wire 1/1
  • Rewards:

Ivan's Back AgainEdit

  • Description: The trader wants to build something, he's not saying what he just needs the materials.
  • Requirements:
    • Wood 200/200
    • Pipe 3/3
    • Rope 2/2
  • Rewards:
    • Level 6 New Training Shoes
    • +200 XP

Ivan The BuilderEdit

  • Description: Ivan drops by and mentions he's envious of your generator. He's looking for parts for a windmill to power the place he is holed up in.
  • Requirements:
  • Rewards:

Ivan's ElectronicsEdit

Ivan's Battery EmporiumEdit

Ivan The ExploderEdit

  • Description: Ivan is looking for components to make traps for his hideout.
  • Requirements:
    • Explosive Charge 30/30
    • Copper Wire 60/60
  • Rewards:

Craft SuppliesEdit

Gun GrabEdit

  • Description: We've spotted a few spots that are likely to have good weapons stockpiles. We need to stock up before we go any further.
  • Requirements:
  • Rewards: +1,250 XP

Office SpaceEdit

  • Description: With the street cleared, head into the office building to see what you can find.
  • Requirements: (Note: Only items found in the Large Office in South Trenton count)
    • Resources From Offices 50/50
    • Junk From Offices 15/15
  • Rewards: +1,350 XP

Hospital VisitEdit

  • Description: The Riverside hospital is nearby and should be a good source of medical gear. A lot of people ended up there just after the outbreak.
  • Requirements: Gear Found In Riverside Hospital 2/2
  • Rewards: +750 XP

Window ShoppingEdit

  • Description: Riverside has a large amount of stores of different types. They're bound to have the supplies we need.
  • Requirements:
  • Rewards: +1,000 XP

Military GradeEdit

  • Description: The streets and security buildings around Stadium should yield some higher grade weapons than we're used to. Search them and see what you can find.
  • Requirements:
  • Rewards: +500 XP

Warehousin'Edit

Building ResourcesEdit

More WarehousesEdit

The HillsEdit

Resident ResourceEdit

  • Description: This area is heavily industrial. The warehouses here should keep us in building materials for a long time.
  • Requirements:
  • Rewards: +550 XP
  • Note: This task is bugged. While it's supposed to be carried out in Northwood, sending missions to Residences in Stadium is the only way to progress it. It should complete at the same time as the Playing House task.

To The StreetsEdit

Playing HouseEdit

  • Description: Plenty of abandoned houses around here. Makes sense, most people were herded up and brought to the stadium after the outbreak. Search them for resources.
  • Requirements:
  • Rewards: +550 XP

Supply DropEdit

Lock UpEdit

Gun RunnerEdit

Clearance SaleEdit

  • Description: The stores in Riverside Heights seem to be as rich and bountiful as the surrounding neighbors, explore and clear them out.
  • Requirements:
  • Rewards: +1,150 XP
  • This task is only available after completing The Hills. There are only two Stores in Riverside Heights, forcing a 22 hour wait for one of the Stores to unlock before the task can be completed.

Clearing HouseEdit

HERC SupplyEdit

  • Description: The military had posts on the streets here in the Docks district when the city fell. Clean up what they left behind.
  • Requirements:
  • Rewards: +1,500 XP

Union SecurityEdit

  • Description: Union City's finest over-equipped security company has a couple of offices here in Northwood East, clear them out and grab any weapons you can.
  • Requirements:
  • Rewards: +1,500 XP

U.C.P.DEdit

Bedside MannerEdit

  • Description: The hospitals in Union Bridge are some of the biggest in the city, we should clear them out and search for gear.
  • Requirements:
  • Rewards: +1,750 XP

Window ShoppingEdit

  • Description: There's a bunch of retail places around Union Bridge - should be a good selection of useful odds and ends.
  • Requirements:
  • Rewards: +1,850 XP

MegamartEdit

HERC ParksEdit

  • Description: After the outbreak, HERC moved in and made use of the city parks to establish bases. Good spot for resources now they've left. Clear the parks in Brookvale North.
  • Requirements:
  • Rewards: +2,500 XP

UndergroundEdit

  • Description: The subways of Brookvale North became a refuge soon after the fall. Not just a place for rats and vagrants anymore. Clear them out, might be something useful there.
  • Requirements:
  • Rewards: +3,000 XP

ConstructionEdit

Self SustainingEdit

Somewhere To RestEdit

  • Description: We're going to need somewhere to rest eventually. Make the place more comfortable by building more beds.
  • Requirements: Bed 3/3
  • Rewards: +50 XP

Drop OffsEdit

EngineeringEdit

  • Description: Progress is going to require some more technical thinking, build an Engineering Bench so we can build more advanced structures.
  • Requirements: Engineering Bench 1/1
  • Rewards: +100 XP

Food And Water StoresEdit

Secure The FortEdit

Security DetailEdit

StorageEdit

UpgradingEdit

  • Description: We can improve the capabilities of our buildings by upgrading them, sure it takes some time but it's worth it in the end.
  • Requirements: Buildings Upgraded 3/3
  • Rewards: +100 XP

Build It BiggerEdit

Keeping CleanEdit

  • Description: Besides it being comforting, washing should help us stay healthier. Build a shower station.
  • Requirements: Shower 1/1
  • Rewards: +50 XP

The RecyclerEdit

  • Description: We've got plans for a contraption that should make it possible to recycle objects while you're away. Build the Recycler
  • Requirements: Recycler 1/1
  • Rewards: +75 XP

Full StorageEdit

Wind PowerEdit

  • Description: We may be able to draw some small amounts of power from the wind. Build a windmill somewhere around the compound.
  • Requirements: Windmill 1/1
  • Rewards: +500 XP

Crafting WeaponsEdit

  • Description: We can craft our own weapons if we have the right setup, build a Weapons Bench for the compound.
  • Requirements: Weapons Bench 1/1
  • Rewards:
    • Trigger System x 1
    • Grip x 1
    • Pipe x 1
    • +100 XP

Dead Zone/CommunityEdit

Dead Zone or Community Tasks are time limited tasks that the entire player base contributes towards. Only those that have contributed can collect the reward.

Attention: Dead ZoneEdit

Task Complete - Successful

  • Description: All survivors are ordered to execute the following directive within the allotted time. Rewards will be distributed evenly - H.E.R.C
  • Requirements: Infected Killed 20,000,000 (Note: 4 Day time limit)
  • Rewards:
    • Jerrycan of Fuel (+5 Fuel)
    • Variable XP (dependent on Leader level)

Merry Z-Mas!Edit

Prematurely Ended By Bug[2]

  • Description: Infected Santa needs a place to drop off his gifts. Follow tradition and build a Z-Mas Tree before Z-Mas day!
  • Requirements: Z-Mas Trees Constructed (Note: 7 Day time limit)
  • Rewards:
    • Naughty Z-Mas Key x 3
    • Recycled Gift
    • Re-recycled Gift
    • Re-re-recycled Gift

X's PropositionEdit

Task Complete - Successful

  • Description: "Everyone must start the fire. Perhaps a little flammable persuasion will help convince you?"
  • Requirements: Enemy Survivors Killed 5 (Note: 2 Day time limit)
  • Rewards: Jerrycan of Fuel x 10 (+50 Fuel)

Construct The BeaconEdit

Task Complete - Successful

  • Description: "Build the Beacon, it will be our salvation." - The Foundation
  • Requirements: Beacons Constructed (Note: 17 Day time limit)
  • Rewards:
    • Beacon Parts Key x 3
    • Jerrycan of Fuel x 10 (+50 Fuel)

Halloween Hunt!Edit

Task Complete - Successful

  • Description: Find and kill Evil Pumpkin Head infected. Prizes will be given out when the task is complete and timer runs down!
  • Requirements: Evil Pumpkin Head Infected Kills 10/10 (Note: Listed number is required amount to count as contributing, 4 Day time limit)
  • Rewards: Scary Skeleton Key x 3

Z-Mas Gift Hunt!Edit

Task Complete - Successful

  • Description: Collect Z-Mas Gifts scattered about the Dead Zone by Infected Santa. Prizes will be given out when the task is complete and timer runs down!
  • Requirements: Z-Mas Gifts Found 10/10 (Note: Listed number is required amount to count as contributing, 12 Day time limit)
  • Rewards:
    • Naughty Z-Mas Key x 3
    • Z-Mas Gift Hunt Reward

Survivor RequestsEdit

This section requires additional information. You can help The Last Stand Wiki by adding to it.

Survivor Requests are time limited requests from your survivors which can heavily affect your compound's Morale. Failure to complete these requests may inflict a penalty. All survivor requests have variable requirements, penalties and rewards, dependent on both the Leader's level and random chance. Requests can be declined to avoid the penalty.

Note that requests for resources will not count resources gained from automated missions, recycling items or collecting from production buildings.

Infected KillsEdit

  • Description: Head out and kill x infected within the time limit.
  • Survivor Quote Variations:
    • First Sentence:
      • "I think (survivor) could use some time out of the compound."
      • "(Survivor) mentioned something about doing some practice."
      • "(Survivor) and I were talking about heading out."
      • "We're getting a little rusty with our combat."
      • "I think we need to work on our combat skills."
      • "I'm tired of sitting around."
      • "(Survivor) said they're keen to head out into the zone."
      • "I'm getting pretty tired of being here."
    • Second Sentence:
      • "Let's head out into the zone."
      • "It'd make me feel safer to know we're out hitting them back."
      • "Let's head out and kill something, I'm getting tetchy."
      • "Might be good for us to head out and do some target practice."
      • "We can sit here and wait for them to come to us or we can do something."
      • "Makes sense for us to go and clear some of those things out."
      • "We should get some practice in today, to keep our defenses up."
      • "I know I could use the practice out there."
  • Requirements: X Infected Killed (Time Limit: 1 Day)
  • Rewards:
  • Penalty: None

Gathering FoodEdit

  • Description: A survivor has requested that you find x food.
  • Survivor Quote Variations
    • First Sentence
      • "I checked how much food we have left."
    • Second Sentence
      • "Find some time today to look for some more, we're running dangerously low."
      • "The supply is running out, I'm not sure if we can survive here without more."
    • Third Sentence
      • "We'll go hungry if you don't manage it."
      • "We're screwed unless you do something."
  • Requirements: X Food Found
  • Rewards:
  • Penalty: Morale

Gathering WaterEdit

  • Description: A survivor has requested that you scavenge x water for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I checked how much water we have left."
    • Second Sentence
      • "Find some time today to look for some more, we're running dangerously low."
      • "The supply is running out, I'm not sure if we can survive here without more."
    • Third Sentence
      • "God I'm thirsty."
      • "The dehydration is starting to take effect."
  • Requirements: X Water Found
  • Rewards:
  • Penalty: Morale

Gathering WoodEdit

  • Description: A survivor has requested that you scavenge x wood for the group.
  • Survivor Quote Variations
    • First Sentence
      • "I'm worried about our wood supply."
      • "I heard we're running out of wood."
    • Second Sentence
      • "Stocks are running low it would make sense to concentrate on finding more today."
      • "We're going to need it for repairs."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
    • Third Sentence
      • "Our defenses will fail without it."
      • "You need to do something quickly."
      • "We're screwed unless you do something."
  • Requirements: X Wood Found
  • Rewards:
  • Penalty: Morale

Gathering MetalEdit

  • Description: A survivor has requested that you scavenge x metal for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "We need to talk about the metal stocks."
      • "(Survivor) is worried about our metal supply."
    • Second Sentence
      • "We're running dangerously low."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
    • Third Sentence
      • "We're screwed unless you do something."
      • "The defenses won't hold up much longer."
  • Requirements: X Metal Found
  • Rewards:
  • Penalty: Morale

Gathering ClothEdit

  • Description: A survivor has requested that you scavenge x cloth for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I'm worried about our cloth supply."
      • "I checked how much cloth we have left."
      • "I was talking with (Survivor) earlier about our cloth stocks."
      • "Everyone seems worried about our cloth stocks."
    • Second Sentence
      • "You need to find some cloth!"
      • "Our supplies are desperately low."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Stocks are running low, it would make sense for us to concentrate on finding more today."
      • "We need it to make people comfortable."
    • Third Sentence
      • "Never know, we might need some beds soon."
      • "Better to be safe than sorry."
      • "We're screwed unless you do something."
  • Requirements: X Cloth Found
  • Rewards:
  • Penalty: Morale

Gathering AmmoEdit

  • Description: A survivor has requested that you scavenge x ammo for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I checked how much ammo we have left."
      • "I'm worried about our ammo supply."
      • "Our guns are useless without ammo."
      • "(Survivor) says we're running out of ammo."
      • "We need to talk about the ammo stocks."
    • Second Sentence
      • "Stocks are running low it would make sense for us to concentrate on finding more today."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Find some time today to look for some more, we're running dangerously low."
    • Third Sentence
      • "We can't use our guns without it."
      • "You need to do something quickly."
      • "We need to talk about the ammo situation."
      • "We're screwed unless you do something."
  • Requirements: X Ammo Found
  • Rewards:
  • Penalty: Morale

Gathering XPEdit

  • Description: (Survivor) needs some more experience. Increase (survivor)'s total XP.
  • Survivor Quote Variations:
    • First Sentence
      • "I feel like I'm lagging behind the rest of the group when it comes to my abilities."
      • "Seems like ages since I left the compound."
    • Second Sentence
      • "Would you mind taking me out into the zone more often?"
      • "Would you mind if I tagged along on some of the runs today?"
  • Requirements: Increase (Survivor)'s XP to X
  • Rewards: Morale
  • Penalty: Morale
  • Survivor request regarding Wood.
  • Survivor request regarding Cloth.
  • Survivor request regarding Metal.
  • Another survivor request regarding Cloth.
  • Survivor request regarding XP.
  • Survivor request regarding Food.
  • Survivor request regarding infected kills

NotesEdit

  1. This task was launched in response to the bug that prematurely ended the Merry Z-Mas! task.
  2. This bug was countered by the Merry Z-Mas! Again! task
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