The Last Stand Wiki
The Last Stand Wiki
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:''"Dead Zone" redirects here. For the location, see [[Union City]].''
[[File:TLSDZ Date.jpg|center|500px]]
 
'''''The Last Stand: Dead Zone''''' is the fourth installment in the [[The Last Stand (series)|'''''The Last Stand''''' series]]. It was announced on January 16, 2012 via ConArtist's Twitter and Facebook pages. The [http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431 Early Access Beta] was released on February 21, 2012, and is only open to those who have liked ''The Last Stand'''s Facebook page. It was also released at [http://armorgames.com/the-last-stand-dead-zone-game/13691 Armor Games] on August 14, 2012, and requires a free Armor Games account.
 
   
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[[File:TLSDZ Date.jpg|thumb|center|alt=A promotional image released by the game developers showing a zombie in the foreground with its hand reaching out towards the viewer, with two other zombies in the background. The words The Last Stand: Dead Zone can be seen at the top, and the game's release date, 02.2012, at the bottom.|581px]]
==Storyline==
 
Whilst there is no storyline in-game yet, the game's backstory is heavily fleshed out. See [[TLS:DZ Story Timeline]].
 
   
  +
'''''The Last Stand: Dead Zone''''', often abbreviated as '''TLS:DZ''' or '''DZ''', is the fourth installment in the {{TLSS}}. It was announced on January 16, 2012 via [[Con Artist Games]]' Twitter feed and Facebook page.
==Features==
 
'''''The Last Stand: Dead Zone''''' retains some of the features from '''''[[The Last Stand: Union City]]''''', in addition to introducing several new features.
 
   
 
The [http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431 Early Access Beta] was released on Facebook on February 21, 2012 and was only open to those who have liked ''The Last Stand's'' Facebook page. It was also released on [http://armorgames.com/the-last-stand-dead-zone-game/13691 Armor Games] on August 14, 2012, [http://www.kongregate.com/games/ConArtists/the-last-stand-dead-zone Kongregate] on December 18, 2012 and [http://games.yahoo.com/game/the-last-stand-dead-zone.html Yahoo Games] on March 6, 2014, all of which require the user to create a free account to play the game.
===Compound===
 
The [[Compound]] is the player's base of operations in the [[Union City (Location)|Dead Zone]] and the home of all the [[Survivor (NPC)|survivors]] in their group.
 
   
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On September 15, 2020, it was announced that ''The Last Stand: Dead Zone'' would be shut down on December 31, 2020.<ref name="End of Flash" /> The game's servers were taken offline at 08:00 January 1, 2021, UTC.
===Crafting===
 
[[Crafting]] allows the player to create and/or upgrade weapons and gear once [[Weapons Bench|specific]] [[Gear Bench|benches]] have been constructed. Certain [[component]]s can also be crafted. [[Schematics]], [[Fuel]] and the appropriate [[component]]s and/or [[:Category:Resource|resources]] are required in order to craft items.
 
   
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==Description==
===Dead Zone Gazette===
 
  +
'''FIGHT. REBUILD. SURVIVE.'''
The [[Dead Zone Gazette]] informs the players about updates to the game and special limited-time events.
 
   
  +
The Last Stand: Dead Zone brings RPG, Action and Strategy to the zombie apocalypse.
===PvP===
 
Players' compounds may be [[Raiding|raided]] by other players, unless the player is online or under protection. The raiding group can steal resources from the compound's storage and production buildings, but must also face any survivors present there, which will be controlled by the AI.
 
   
  +
Load out your team and run real-time missions to gather weapons, gear, construction materials and supplies in locations across the Dead Zone all while holding off the horde. With 30,000+ items available there's plenty of ways to despatch{{sic}} the walking dead.<ref>[https://deadzonegame.com/ The Last Stand: Dead Zone].</ref>
===Suppression and Cover===
 
Survivors can take [[cover]] behind objects in order to avoid being struck by gunfire and can fire upon any opponents in range. However, whilst immune to damage when in [[cover]], popping out to fire at opponents exposes them to return fire and a sufficient volume of fire on their position would [[Suppression|suppress]] them, preventing them from returning fire.
 
   
===Resources===
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== Storyline ==
  +
{{Main|TLS:DZ Story Timeline}}
Resources must be collected in order to construct and upgrade buildings, as well as sustaining the player's [[Survivor (NPC)|survivors]]. There are 5 resource types, [[Wood]], [[Metal]], [[Cloth]], [[Food]] and [[Water]]. They can be scavenged during missions, obtained through recycling, or collected from production buildings.
 
   
 
Whilst there is no storyline in-game yet, the game's backstory is heavily fleshed out.<ref group="n">While the [[TLS:DZ Story Timeline]] is technically a storyline, it describes events ''before'' the start of the game, thus it will not be counted.</ref>
===Recycling===
 
All items can be recycled for [[:Category:Resource|resources]] and occasionally [[component]]s. [[:Category:Compound|Structures]] can also be dismantled, which works in the same way. Every item and structure provides a set amounts of either, depending on the specific type. Note that in order to recycle multiple items at once, the player must build the [[Recycler]].
 
   
 
== Features ==
===Tasks and Achievements===
 
 
'''The Last Stand: Dead Zone''' retains some of the features from '''[[The Last Stand: Union City]]''', in addition to introducing several new ones:
[[Tasks]] provide objectives for the player to accomplish and provide [[XP]] and occasionally items when completed, much like [[Quest]]s in TLS:UC. [[Achievements]] are nearly identical to their TLS:UC incarnation.
 
  +
  +
=== Alliances ===
  +
{{Main|Alliances}}
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  +
[[Alliances]] allow players to band together, whether to help each other to survive, to play alongside like-minded players, or to compete with other Alliances to reach the top of the leaderboard. Alliances are unlocked at level 10, and an [[Alliance Banner]] is required to join or create one. Players in an Alliance will receive special tasks and will be able to compete against players in other Alliances.
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=== Books ===
  +
{{Main|Books|Tactics Manual}}
  +
  +
Up to 4 [[Books]] and 1 [[Tactics Manual]] can be equipped at a time to modify various aspects of the game like [[XP]] gain, [[:Category:Resource|resource]] production rates or [[zombie]] health. They can either apply purely beneficial effects or be a trade-off between bonuses and penalties. They have been reworked from their [[TLS:UC]] incarnation.
  +
 
=== Compound ===
  +
{{Main|Compound}}
  +
 
The [[Compound]] is the player's base of operations in the [[Union City (Location)|Dead Zone]] and the home of all the [[survivors]] in their group. It is also where all the [[:Category:Compound|structures]] necessary to sustain the survivors are built and placed.
  +
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==== Structures ====
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Compound Structures provide the facilities for survivors to store resources, defend the compound, and keep themselves fit and rested. See ''[[:Category:Compound]]'' for a list.
  +
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==== Neighborhood ====
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{{Main|Neighborhood}}
  +
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The [[Neighborhood]] is where other players' [[compound]]s can be seen and be interacted with. Players can either choose to aid another compound by speeding up building construction/upgrade times or to [[Raiding|raid]] them.
  +
  +
=== Communication System ===
  +
{{Main|Communication System}}
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The [[Communication System]] allows players to chat to one another in-game after constructing a [[Radio Tower]] and [[Radio Receiver]], while constructing a [[Two-Way Radio]] unlocks private messaging. It is also a prerequisite for the [[Trading]] system.
  +
  +
An official list of rules can be found [http://deadzonegame.com/chat-terms here]; users that violate the rules can be reported to staff in-game.
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==== Trading ====
  +
{{Main|Trading}}
  +
  +
After the [[Communication System]] has been set up, players can trade for items they may want or need with other players. Anything can be traded, except for [[Fuel]], {{Quality|Red}} , [[Vintage]] and some event items.
  +
 
=== Crafting ===
  +
{{Main|Crafting}}
  +
 
[[Crafting]] allows the player to create and/or upgrade items once specific crafting benches have been constructed. [[Schematics]], a small amount of [[Fuel]] and the appropriate [[component]]s and/or [[:Category:Resource|resources]] are required in order to craft items, while only [[Fuel]] is required for upgrading.<ref group="n">Low-level medical items do not require Fuel to craft, but they still require other materials.</ref>
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=== Dead Zone Gazette ===
  +
{{Main|Dead Zone Gazette}}
  +
 
The [[Dead Zone Gazette]] announces updates to the game and special limited-time events.
  +
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=== Missions (Player vs Environment) ===
  +
{{Main|Mission}}
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Players can send their survivors out on [[Mission]]s into the Dead Zone to [[Scavenging|scavenge]] for supplies and new equipment, earning [[XP]] and fending off [[zombies]] in the process. Missions can be automated or played manually.
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=== Raiding (Player vs Player) ===
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{{Main|Raiding}}
  +
 
Players' compounds may be raided by other players, unless the player is online or under protection. The raiding group can steal resources from the compound's storage and production buildings, but must also face any [[traps]] or survivors present there, which will be controlled by the AI.<ref group="n">Survivors who are away from the compound (i.e. returning from a mission) when the raid begins will not spawn at the compound and thus will be unable to defend.</ref>
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==== Bounty Office ====
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{{Main|Bounty Office}}
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  +
The [[Bounty Office]] is a feature where players can spend [[Fuel]] to put out a bounty on a player who [[Raiding|raided]] them for other players to hunt down. Successfully claiming a bounty by eliminating the bounty target's [[Leader]] will grant the bounty hunter most of the [[Fuel]] spent on the bounty.
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==== Protection ====
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{{Main|Protection}}
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  +
[[Protection]] prevents other players from [[raiding]] a compound. It can be obtained by purchasing it with [[Fuel]] from [[The Store]] or by taking sufficient damage in a raid. All players start with seven days of protection, to ease them in.
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=== Recycling ===
  +
{{Main|Recycling}}
 
Most items can be recycled for [[:Category:Resource|resources]] and/or [[components]]. Most [[:Category:Compound|Structures]] can also be dismantled, which works in the same way. Every item and structure provides a set amount of either, depending on the specific type. Note that in order to recycle multiple items at once, the player must build the [[Recycler]].
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=== Research ===
  +
{{Main|Research}}
  +
Survivors can conduct research projects to upgrade and improve various aspects of their compound or equipment. Players must build the [[Research Bench]] and find specific [[Research Notes]] to begin researching. Each research project takes about 20 hours to complete, and cannot be cancelled or sped up once initiated.
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  +
=== Resources ===
 
Resources must be collected in order to construct and upgrade buildings, as well as to sustain the player's [[survivors]]. There are currently 6 regular resource types ([[Wood]], [[Metal]], [[Cloth]], [[Food]], [[Water]], and [[Ammunition]]) and 1 premium resource ([[Fuel]], which can be purchased with real money, made with the [[F.U.E.L. Generator]], or from removing [[Removable Junk|junk piles]]), all of which can be [[Scavenging|scavenged]] during [[mission]]s, obtained through recycling or collected from their respective drop-off points.
  +
 
=== Suppression and Cover ===
  +
{{Main|Suppression}} {{Main|Cover}}
 
Survivors can take [[cover]] behind objects in order to avoid being struck by gunfire and can fire upon any opponents in range. However, whilst protected from incoming fire when in [[cover]], a sufficient volume of fire on their position would [[Suppression|suppress]] them, preventing them from returning fire.
  +
  +
=== Survivor Classes ===
  +
[[Survivor]]s can now be one of 5 different classes ([[Fighter]], [[Engineer]], [[Medic]], [[Recon]], [[Scavenger]]), each with its own strengths and weaknesses. There is also a 6th class reserved for the player's avatar, called the [[Leader]].
  +
 
=== Tasks and Achievements ===
  +
{{Main|Tasks}}{{Main|Achievements}}
 
[[Tasks]] provide objectives for the player to accomplish and provide [[XP]] and occasionally items when completed, much like [[Quest]]s in TLS:UC. [[Achievements]] provide [[XP]] once their requirements are completed and are nearly identical to their TLS:UC incarnation.
  +
 
=== Weapon Attachments and Conditions ===
  +
{{Main|Weapon Attachments and Conditions}}
   
===Weapon Attachments and Conditions===
 
 
[[Weapon Attachments and Conditions]] affect the various statistics possessed by weapons. It has been reworked from its TLS:UC incarnation, the details of which are covered in the article.
 
[[Weapon Attachments and Conditions]] affect the various statistics possessed by weapons. It has been reworked from its TLS:UC incarnation, the details of which are covered in the article.
   
==Weapons==
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=== Zombies ===
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{{Main|Zombies}}
See [[:Template:DZ Weapons|''Dead Zone'' Weapons]].
 
  +
  +
Most of the zombie types that have previously appeared in the series make their return, with several new ones also being added.
  +
  +
== Items ==
  +
See ''[[:Category:DZ Weapons]]'', ''[[Gear]]'', ''[[Components]]'', ''[[Junk]]'', ''[[Schematics]]'', ''[[Medical Items]]'' and ''[[Clothing#The Last Stand: Dead Zone|Clothing]].''
  +
  +
== Tips and Tricks ==
  +
{{Main|TLS:DZ Tips and Tricks}}
  +
  +
[[TLS:DZ Tips and Tricks]] contains tips compiled by many users to help others survive in the Dead Zone. If you're having trouble with an aspect of the game, feel free to look around in it.
   
==Development==
+
== Development ==
See [[TLS:DZ - Development Timeline]].
+
{{Main|TLS:DZ - Development Timeline}}
   
==Info Files==
+
== Info files ==
 
[[File:Restricted-SiteBanner.jpg|center]]
 
[[File:Restricted-SiteBanner.jpg|center]]
From 21 January 2012 to 31 January 2012, a series of info files were released on Facebook. In order to unlock them, one had to press the Like button on ''The Last Stand'''s Facebook page. They are no longer available as of the release of the Early Access Beta.
 
#21 January, 2012: Reveals the [[Fighter]] survivor class and the [[Morale#Survivor Morale|Survivor Morale]] mechanic.
 
#22 January, 2012: Reveals the [[Scavenger]] survivor class and Survival Resources.
 
#23 January, 2012: Reveals the [[Engineer]] survivor class and the Construction mechanic.
 
#24 January, 2012: Reveals the [[Recon]] survivor class and the Compound Security mechanic.
 
#25 January, 2012: Reveals the [[Medic]] survivor class and the Survivor Comfort mechanic.
 
#26 January, 2012: Reveals the [[Leader]] player character class and the Loot mechanic.
 
#31 January, 2012: Reveals the current state of [[Union City (Location)|Union City]] and the Missions mechanic.
 
   
 
From 21 January 2012 to 31 January 2012, a series of info files were released on Facebook. In order to unlock them, one had to press the Like button on ''The Last Stand's'' Facebook page. They are no longer available as of the release of the Early Access Beta.
==Trivia==
 
*According to [[Chris "Con" Condon|ConArtist]], the game was made with Flash 3D, using the Alternativa engine.[http://twitter.com/#!/ConArtistGames/status/159423025102602240]
 
*It has been in production since July 2011, with only three people working on it.[http://twitter.com/ConArtistGames/status/159483517774995457]
 
   
 
# 21 January 2012: Reveals the [[Fighter]] survivor class and the [[Morale#Survivor Morale|Survivor Morale]] mechanic.
==Gallery==
 
 
# 22 January 2012: Reveals the [[Scavenger]] survivor class and [[:Category:Resource|Survival Resources]].
<gallery columns="3" position="center" captionalign="left" orientation="square" type="slideshow" widths="400">
 
 
# 23 January 2012: Reveals the [[Engineer]] survivor class and the Construction mechanic.
 
# 24 January 2012: Reveals the [[Recon]] survivor class and the [[Security (Stat)|Compound Security]] mechanic.
 
# 25 January 2012: Reveals the [[Medic]] survivor class and the [[Comfort|Survivor Comfort]] mechanic.
 
# 26 January 2012: Reveals the [[Leader]] player character class and the Loot mechanic.
 
# 31 January 2012: Reveals the current state of [[Union City (Location)|Union City]] and the [[Mission]]s mechanic.
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  +
== 2018 game outage ==
  +
On February 9, 2018, users on Facebook and Armor Games reported that they were no longer able to access the game, instead receiving a browser-generated error message in place of the game; Kongregate players were reportedly unaffected.<ref name="connection issue workaround">http://forum.conartistgames.com/index.php/topic/17018-connection-issue-workaround/</ref><ref>http://forum.conartistgames.com/index.php/topic/17016-cant-connect-to-dz/</ref> Users using Firefox were told that the security certificate for deadzonegame.com had expired at 7am GMT that day.<ref>http://forum.conartistgames.com/index.php/topic/17017-game-window-doesnt-show-up/?p=146346</ref> The issue could be resolved temporarily by changing the computer's clock to any date and time before the certificate's expiry date.<ref name="connection issue workaround" /><ref>http://disq.us/p/1q0tjhm</ref> The issue was resolved on February 12, and an apology package offering a free 100 {{DzFuel}} was released the day after.<ref>http://forum.conartistgames.com/index.php/topic/17024-game-outage-fixed/ {{Dead link}}</ref><ref>https://www.facebook.com/LastStandDeadZone/photos/a.214654941960597.49358.120478611378231/1593649884061089/?type=3&theater</ref>
  +
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== Closure ==
  +
On September 15, 2020, [[Con Artist Games]] officially announced that the game would be shut down on December 31, 2020, coinciding with Adobe's official end of support date for Flash, following two years of declining activity. According to the announcement, time was spent researching alternatives to allow the game to continue running past 2020, but found "no compatible solutions". [[The Store]] will be closed by November 15, 2020, and the game's servers will be taken down on December 31, 2020.<ref name="End of Flash">[http://deadzonegame.com/endofflash The Last Stand: Dead Zone - End of Flash]. ''Con Artist Games''. Retrieved 16 September 2020.</ref>
  +
 
== Trivia ==
 
* According to [[Chris "Con" Condon|Con]], the game was made with Flash 3D, using the Alternativa engine.<ref>[http://twitter.com/#!/ConArtistGames/status/159423025102602240 Con Artist Games on Twitter: "@Chenmeister yep, Flash 3D. Using Alternativa engine."] ''Twitter''. Retrieved 30 November 2014.</ref>
 
* It has been in production since July 2011, with only three people working on it.<ref>[http://twitter.com/ConArtistGames/status/159483517774995457 Con Artist Games on Twitter: "@monstersden - hah, thanks mate. Got a small crew for this one. 3 of us have been bashing this out for 6 months now."] ''Twitter''. Retrieved 30 November 2014.</ref>
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== Media ==
  +
{{Mediahelp|section}}
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<tabber>
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Images =
  +
<gallery widths="180">
 
093VG00ZSep151-1-.jpg|An after mission report.
 
093VG00ZSep151-1-.jpg|An after mission report.
DOD DocRef009AFT1-1-.jpg|A report from the Department of Defence about the effects of a new type of bomb.
+
DOD DocRef009AFT1-1-.jpg|A report from the Department of Defense about the effects of a new type of bomb.
 
SortieReportAFT010.jpg|A report about an airstrike on a city.
 
SortieReportAFT010.jpg|A report about an airstrike on a city.
 
Hssemail2.jpg|A cleaned up version of the photograph attached to the previous report. The HERC logo can be seen in the bottom left corner.
 
Hssemail2.jpg|A cleaned up version of the photograph attached to the previous report. The HERC logo can be seen in the bottom left corner.
Line 87: Line 189:
 
çççç.PNG
 
çççç.PNG
 
</gallery>
 
</gallery>
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|-|
 
Videos =
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<gallery widths="180">
 
The Last Stand Dead Zone Teaser
  +
The Last Stand Dead Zone - PvP Gameplay
  +
The Last Stand Dead Zone
  +
</gallery>
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|-|
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Audio =
  +
{| class="wikitable heading-red"
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!Track!!Real-world preview!
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|-
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|Ambience loop||[[File:Tlsdz ambience loop.ogg|noicon]]
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|-
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|[[Halloween]] Ambience loop (2016)||[[File:TLSDZ Halloween 2016 ambience loop.ogg|noicon]]
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|-
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|[[Undead Blitz]] Ambience loop (Halloween 2017)||[[File:Halloween 2017 ambience loop.ogg|noicon]]
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|-
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|[[Z-Mas]] Ambience loop||[[File:Tlsdz z-mas ambience loop.ogg|noicon]]
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|}
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</tabber>
  +
  +
== External links ==
  +
* [https://deadzonegame.com/ Official website]
 
* [http://www.facebook.com/LastStandDeadZone Facebook page]
 
* [http://twitter.com/#!/ConArtistGames/status/159418767154216961 Twitter post]
  +
* [http://forum.conartistgames.com/index.php/forum/2-the-last-stand-dead-zone/ Official forum] for feedback, bug reports, and suggestions.
  +
{{clr}}
  +
  +
== Notes ==
  +
<references group="n" />
  +
  +
==References==
  +
{{reflist}}
   
  +
{{Featured article|April–May 2014}}
==Videos==
 
[[Video:The Last Stand Dead Zone Teaser|500px|Teaser Trailer]]
 
[[File:The Last Stand Dead Zone - PvP Gameplay|500px|PvP Gameplay Trailer]][[File:The Last Stand Dead Zone|500px]]
 
   
  +
[[es:The Last Stand: Dead Zone]]
==Links==
 
 
[[Category:Dead Zone| ]]
*[http://www.facebook.com/LastStandDeadZone Facebook page]
 
*[http://twitter.com/#!/ConArtistGames/status/159418767154216961 Twitter post]
 
*[https://getsatisfaction.com/deadzone Get Satisfaction community] for feedback, bug reports and suggestions.
 
[[Category:Dead Zone]]
 
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Content]]
  +
[[Category:Con Artist Games]]

Latest revision as of 00:13, 10 August 2021

"Dead Zone" redirects here. For the location, see Union City.
A promotional image released by the game developers showing a zombie in the foreground with its hand reaching out towards the viewer, with two other zombies in the background. The words The Last Stand: Dead Zone can be seen at the top, and the game's release date, 02.2012, at the bottom.

The Last Stand: Dead Zone, often abbreviated as TLS:DZ or DZ, is the fourth installment in the The Last Stand series. It was announced on January 16, 2012 via Con Artist Games' Twitter feed and Facebook page.

The Early Access Beta was released on Facebook on February 21, 2012 and was only open to those who have liked The Last Stand's Facebook page. It was also released on Armor Games on August 14, 2012, Kongregate on December 18, 2012 and Yahoo Games on March 6, 2014, all of which require the user to create a free account to play the game.

On September 15, 2020, it was announced that The Last Stand: Dead Zone would be shut down on December 31, 2020.[1] The game's servers were taken offline at 08:00 January 1, 2021, UTC.

Description[]

FIGHT. REBUILD. SURVIVE.

The Last Stand: Dead Zone brings RPG, Action and Strategy to the zombie apocalypse.

Load out your team and run real-time missions to gather weapons, gear, construction materials and supplies in locations across the Dead Zone all while holding off the horde. With 30,000+ items available there's plenty of ways to despatch [sic] the walking dead.[2]

Storyline[]

Main article: TLS:DZ Story Timeline

Whilst there is no storyline in-game yet, the game's backstory is heavily fleshed out.[n 1]

Features[]

The Last Stand: Dead Zone retains some of the features from The Last Stand: Union City, in addition to introducing several new ones:

Alliances[]

Main article: Alliances

Alliances allow players to band together, whether to help each other to survive, to play alongside like-minded players, or to compete with other Alliances to reach the top of the leaderboard. Alliances are unlocked at level 10, and an Alliance Banner is required to join or create one. Players in an Alliance will receive special tasks and will be able to compete against players in other Alliances.

Books[]

Main articles: Books and Tactics Manual

Up to 4 Books and 1 Tactics Manual can be equipped at a time to modify various aspects of the game like XP gain, resource production rates or zombie health. They can either apply purely beneficial effects or be a trade-off between bonuses and penalties. They have been reworked from their TLS:UC incarnation.

Compound[]

Main article: Compound

The Compound is the player's base of operations in the Dead Zone and the home of all the survivors in their group. It is also where all the structures necessary to sustain the survivors are built and placed.

Structures[]

Compound Structures provide the facilities for survivors to store resources, defend the compound, and keep themselves fit and rested. See Category:Compound for a list.

Neighborhood[]

Main article: Neighborhood

The Neighborhood is where other players' compounds can be seen and be interacted with. Players can either choose to aid another compound by speeding up building construction/upgrade times or to raid them.

Communication System[]

Main article: Communication System

The Communication System allows players to chat to one another in-game after constructing a Radio Tower and Radio Receiver, while constructing a Two-Way Radio unlocks private messaging. It is also a prerequisite for the Trading system.

An official list of rules can be found here; users that violate the rules can be reported to staff in-game.

Trading[]

Main article: Trading

After the Communication System has been set up, players can trade for items they may want or need with other players. Anything can be traded, except for Fuel, Infamous , Vintage and some event items.

Crafting[]

Main article: Crafting

Crafting allows the player to create and/or upgrade items once specific crafting benches have been constructed. Schematics, a small amount of Fuel and the appropriate components and/or resources are required in order to craft items, while only Fuel is required for upgrading.[n 2]

Dead Zone Gazette[]

Main article: Dead Zone Gazette

The Dead Zone Gazette announces updates to the game and special limited-time events.

Missions (Player vs Environment)[]

Main article: Mission

Players can send their survivors out on Missions into the Dead Zone to scavenge for supplies and new equipment, earning XP and fending off zombies in the process. Missions can be automated or played manually.

Raiding (Player vs Player)[]

Main article: Raiding

Players' compounds may be raided by other players, unless the player is online or under protection. The raiding group can steal resources from the compound's storage and production buildings, but must also face any traps or survivors present there, which will be controlled by the AI.[n 3]

Bounty Office[]

Main article: Bounty Office

The Bounty Office is a feature where players can spend Fuel to put out a bounty on a player who raided them for other players to hunt down. Successfully claiming a bounty by eliminating the bounty target's Leader will grant the bounty hunter most of the Fuel spent on the bounty.

Protection[]

Main article: Protection

Protection prevents other players from raiding a compound. It can be obtained by purchasing it with Fuel from The Store or by taking sufficient damage in a raid. All players start with seven days of protection, to ease them in.

Recycling[]

Main article: Recycling

Most items can be recycled for resources and/or components. Most Structures can also be dismantled, which works in the same way. Every item and structure provides a set amount of either, depending on the specific type. Note that in order to recycle multiple items at once, the player must build the Recycler.

Research[]

Main article: Research

Survivors can conduct research projects to upgrade and improve various aspects of their compound or equipment. Players must build the Research Bench and find specific Research Notes to begin researching. Each research project takes about 20 hours to complete, and cannot be cancelled or sped up once initiated.

Resources[]

Resources must be collected in order to construct and upgrade buildings, as well as to sustain the player's survivors. There are currently 6 regular resource types (Wood, Metal, Cloth, Food, Water, and Ammunition) and 1 premium resource (Fuel, which can be purchased with real money, made with the F.U.E.L. Generator, or from removing junk piles), all of which can be scavenged during missions, obtained through recycling or collected from their respective drop-off points.

Suppression and Cover[]

Main article: Suppression
Main article: Cover

Survivors can take cover behind objects in order to avoid being struck by gunfire and can fire upon any opponents in range. However, whilst protected from incoming fire when in cover, a sufficient volume of fire on their position would suppress them, preventing them from returning fire.

Survivor Classes[]

Survivors can now be one of 5 different classes (Fighter, Engineer, Medic, Recon, Scavenger), each with its own strengths and weaknesses. There is also a 6th class reserved for the player's avatar, called the Leader.

Tasks and Achievements[]

Main article: Tasks
Main article: Achievements

Tasks provide objectives for the player to accomplish and provide XP and occasionally items when completed, much like Quests in TLS:UC. Achievements provide XP once their requirements are completed and are nearly identical to their TLS:UC incarnation.

Weapon Attachments and Conditions[]

Main article: Weapon Attachments and Conditions

Weapon Attachments and Conditions affect the various statistics possessed by weapons. It has been reworked from its TLS:UC incarnation, the details of which are covered in the article.

Zombies[]

Main article: Zombies

Most of the zombie types that have previously appeared in the series make their return, with several new ones also being added.

Items[]

See Category:DZ Weapons, Gear, Components, Junk, Schematics, Medical Items and Clothing.

Tips and Tricks[]

Main article: TLS:DZ Tips and Tricks

TLS:DZ Tips and Tricks contains tips compiled by many users to help others survive in the Dead Zone. If you're having trouble with an aspect of the game, feel free to look around in it.

Development[]

Main article: TLS:DZ - Development Timeline

Info files[]

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From 21 January 2012 to 31 January 2012, a series of info files were released on Facebook. In order to unlock them, one had to press the Like button on The Last Stand's Facebook page. They are no longer available as of the release of the Early Access Beta.

  1. 21 January 2012: Reveals the Fighter survivor class and the Survivor Morale mechanic.
  2. 22 January 2012: Reveals the Scavenger survivor class and Survival Resources.
  3. 23 January 2012: Reveals the Engineer survivor class and the Construction mechanic.
  4. 24 January 2012: Reveals the Recon survivor class and the Compound Security mechanic.
  5. 25 January 2012: Reveals the Medic survivor class and the Survivor Comfort mechanic.
  6. 26 January 2012: Reveals the Leader player character class and the Loot mechanic.
  7. 31 January 2012: Reveals the current state of Union City and the Missions mechanic.

2018 game outage[]

On February 9, 2018, users on Facebook and Armor Games reported that they were no longer able to access the game, instead receiving a browser-generated error message in place of the game; Kongregate players were reportedly unaffected.[3][4] Users using Firefox were told that the security certificate for deadzonegame.com had expired at 7am GMT that day.[5] The issue could be resolved temporarily by changing the computer's clock to any date and time before the certificate's expiry date.[3][6] The issue was resolved on February 12, and an apology package offering a free 100 Fuel was released the day after.[7][8]

Closure[]

On September 15, 2020, Con Artist Games officially announced that the game would be shut down on December 31, 2020, coinciding with Adobe's official end of support date for Flash, following two years of declining activity. According to the announcement, time was spent researching alternatives to allow the game to continue running past 2020, but found "no compatible solutions". The Store will be closed by November 15, 2020, and the game's servers will be taken down on December 31, 2020.[1]

Trivia[]

  • According to Con, the game was made with Flash 3D, using the Alternativa engine.[9]
  • It has been in production since July 2011, with only three people working on it.[10]

Media[]

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If you are having difficulty playing these files, see media help.

External links[]

Notes[]

  1. While the TLS:DZ Story Timeline is technically a storyline, it describes events before the start of the game, thus it will not be counted.
  2. Low-level medical items do not require Fuel to craft, but they still require other materials.
  3. Survivors who are away from the compound (i.e. returning from a mission) when the raid begins will not spawn at the compound and thus will be unable to defend.

References[]


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