The Last Stand: Dead Zone
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The Last Stand: Dead Zone is the fourth installment in the The Last Stand series. It was announced on January 16, 2012 via Con Artist Games' Twitter feed and Facebook page. The Early Access Beta was released on Facebook on February 21, 2012 and is only open to those who have liked The Last Stand's Facebook page. It was also released on Armor Games on August 14, 2012 and Kongregate on December 18, 2012, both of which require the user to create a free account to play the game.
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Storyline
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- Main article: TLS:DZ Story Timeline
Whilst there is no storyline in-game yet, the game's backstory is heavily fleshed out.
Features
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The Last Stand: Dead Zone retains some of the features from The Last Stand: Union City, in addition to introducing several new features.
Dead Zone Gazette
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The Dead Zone Gazette informs the players about updates to the game and special limited-time events.
Compound
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The Compound is the player's base of operations in the Dead Zone and the home of all the survivors in their group. It is also where all the structures necessary to sustain the survivors are built and placed.
Neighborhood
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The Neighborhood is where other players' compounds can be seen and be interacted with.
PvP
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Players' compounds may be raided by other players, unless the player is online or under protection. The raiding group can steal resources from the compound's storage and production buildings, but must also face any survivors present there, which will be controlled by the AI.
Resources
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Resources must be collected in order to construct and upgrade buildings, as well as to sustain the player's survivors. There are currently 6 regular resource types (Wood, Metal, Cloth, Food, Water and Ammunition) and 1 premium resource (Fuel, which can be purchased with real money), all of which can be scavenged during missions, obtained through recycling or collected from their respective drop-off points.
Crafting
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Crafting allows the player to create and/or upgrade items once specific crafting benches have been constructed. Schematics, a small amount of Fuel and the appropriate components and/or resources are required in order to craft items, while only Fuel is required for upgrading.
Suppression and Cover
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Survivors can take cover behind objects in order to avoid being struck by gunfire and can fire upon any opponents in range. However, whilst immune to damage when in cover, popping out to fire at opponents exposes them to return fire and a sufficient volume of fire on their position would suppress them, preventing them from returning fire.
Recycling
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Most items can be recycled for resources. Structures can also be dismantled, which works in the same way. Every item and structure provides a set amounts of either, depending on the specific type. Note that in order to recycle multiple items at once, the player must build the Recycler.
Tasks and Achievements
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Tasks provide objectives for the player to accomplish and provide XP and occasionally items when completed, much like Quests in TLS:UC. Achievements are nearly identical to their TLS:UC incarnation.
Trading
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Trading allows players to trade for items they may want or need with other players. Anything can be traded, except for Fuel. Trading requires the Communication system to be set up, which requires a Radio Receiver and Radio Tower.
Weapon Attachments and Conditions
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Weapon Attachments and Conditions affect the various statistics possessed by weapons. It has been reworked from its TLS:UC incarnation, the details of which are covered in the article.
Books
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Books can be equipped to modify various aspects of the game such as XP gain, scavenging speed, zombie health, the production rate of resources, etc., and they can either apply purely beneficial effects or be a trade-off between bonuses and penalties. They have been reworked from its TLS:UC incarnation, the details of which are covered in the article.
Bounty Office
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The Bounty Office is a feature where players can spend Fuel to put out a bounty on a player who raided them for other players to hunt down. Successfully claiming a bounty grants the bounty hunter a large amount of the Fuel spent on the bounty. Keep in mind though that most of the people who end up on that list buy protection, and you can collect only a certain amount per 24 hours.
Alliances
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Currently in development is an Alliance system, allowing players to work together and complete tasks, which will reward members with bonuses such as reduced return times. See the road map for details.
Weapons
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See Dead Zone Weapons.
Tips and Tricks
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Development
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See TLS:DZ - Development Timeline.
Info Files
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From 21 January 2012 to 31 January 2012, a series of info files were released on Facebook. In order to unlock them, one had to press the Like button on The Last Stand's Facebook page. They are no longer available as of the release of the Early Access Beta.
- 21 January, 2012: Reveals the Fighter survivor class and the Survivor Morale mechanic.
- 22 January, 2012: Reveals the Scavenger survivor class and Survival Resources.
- 23 January, 2012: Reveals the Engineer survivor class and the Construction mechanic.
- 24 January, 2012: Reveals the Recon survivor class and the Compound Security mechanic.
- 25 January, 2012: Reveals the Medic survivor class and the Survivor Comfort mechanic.
- 26 January, 2012: Reveals the Leader player character class and the Loot mechanic.
- 31 January, 2012: Reveals the current state of Union City and the Missions mechanic.
Trivia
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- According to Con, the game was made with Flash 3D, using the Alternativa engine.[1]
- It has been in production since July 2011, with only three people working on it.[2]
Gallery
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Videos
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Links
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- Facebook page
- Twitter post
- Official forum for feedback, bug reports and suggestions.
