Weapon Attachments and Conditions are a feature in The Last Stand: Union City and The Last Stand: Dead Zone. Attachments and conditions affect the various statistics on a weapon.
The Last Stand: Union City
Only one attachment or condition can be present on a weapon, and certain weapons cannot possess attachments or conditions at all. Also, the attachment or condition present on a weapon cannot be changed. (The only exception is the "Keeping It Quiet" quest, where Darnel silences a PPM 9 using other items.)
List
Damaged
- Decreases accuracy and damage.
- Available for all weapons.
Scoped
- Increases accuracy greatly.
- Available for most firearms.
Suppressed
- Decreases noise and slightly decreases damage.
- Available for most firearms.
Military
- Increases damage and magazine size.
- Available for most firearms.
Spec Ops
- Increases accuracy greatly and decreases noise.
- Available for most firearms.
Extended Magazine (Ext. Mag)
- Increases magazine size.
- Available for most firearms.
Dull
- Reduces damage.
- Available for bladed weapons.
Sharpened
- Increases damage.
- Available for bladed weapons.
Heavy
- Increases damage and weight
- Available for blunt weapons.
Custom Stock
- Increases accuracy.
- Available for most firearms.
Lightened
- Reduces weight.
- Available for most firearms.
The Last Stand: Dead Zone
Up to two attachments and/or conditions can be present on a weapon, and their effects can vary by weapon type. It is otherwise identical to the system used in TLS:UC, though crafting allows the player to alter them to an extent. Each attachment/condition possesses a hidden quality rating that determines the Quality of the weapon they're on.
List
Projectile Weapons
Attachment/Condition | Affected Weapon Types | Effect |
---|---|---|
Back Bored | Shotguns | +5% Accuracy |
Choked | Shotguns | +2% Accuracy |
Civilian | All | None |
Clean | All | None |
Compensated | Submachine Guns | +2.5% Accuracy |
Crude | All | -10% Effective Range -5% Accuracy |
Custom Action | All | +10% Attacks per second +10% Enemy Suppression |
Custom Stock | All except Pistols and Sawn Off | +10% Accuracy |
Damaged | All | -4% Damage |
Dampened | All | +1.5% Accuracy |
Dirty | All | None |
Extended | All | +10% Effective Range |
Generic | All | None |
High Capacity | All | +10% Magazine Size (original) +20% for Light Machine Guns (except M-27) +33% for Assault Rifles (except M-TAR), M107-CQ, M-27, Sportshot Rifle and SVD +50% for Submachine Guns, Pistols and M-TAR +80% for Hunter Compact, M-24 and M-417 |
Long Barrel | All | +7% Accuracy +3.5% Damage |
Loud | All | +15% Noise +20% Enemy Suppression |
Maintained | All | +5% Effective Range +1% Accuracy |
Modified | Pistols Submachine Guns |
+10% Attacks per second |
Old | All | -5% Damage -2% Accuracy |
Polished | All | None |
Quick Action | All | +15% Attacks per second (+20% for Shotguns) +15% Enemy Suppression (+20% for Shotguns) |
Quick Load | All | +15% Reload Speed |
Quiet | All | -20% Noise (-30% for Shotguns) -20% Enemy Suppression (-30% for Shotguns) |
Recoilless | All | +10% Accuracy +10% Attacks per second |
Rusty Action | All | -5% Attacks per second -5% Enemy Suppression |
Scoped | Long Rifles Assault Rifles Light Machine Guns PDW-M UMP-45 PP-19M P-90 Sportshot .45 AE-50 |
+15% Accuracy |
Shortened | Shotguns | -5% Accuracy |
Sighted | All | +15% Effective Range +3% Accuracy |
Smoothbore | Shotguns | +4% Damage |
Stabilized | All | +3% Accuracy |
Stock | All | None |
Suppressed | All except Long Rifles (aside from the SVD) and Shotguns | -80% Noise -10% Damage -20% Enemy Suppression |
Unwieldy | All | -5% Accuracy |
Melee Weapons
Attachment/Condition | Affected Weapon Types | Effect |
---|---|---|
Accelerated | Chainsaw Mini Chainsaw |
+9% Damage |
Balanced | All | +5% Attacks per second |
Blunt | Chainsaw Mini Chainsaw |
-40% Damage |
Brutal | All | +5% Damage +10% Knockback |
Civilian | All | None |
Clean | All | None |
Crude | All | -10% Effective Range -5% Accuracy |
Damaged | All | -4% Damage |
Dirty | All | None |
Extended | Chainsaw Mini Chainsaw |
+50% Effective Range |
Generic | All | None |
Hardened | All | +20% Damage |
Heavy | All | +10% Damage +10% Knockback -2% Attacks per second |
Juggling | Chainsaw Mini Chainsaw |
+900% Knockback -90% Damage |
Large | All | +3% Damage |
Light | All | -2% Damage -5% Knockback +2% Attacks per second |
Muffled | Chainsaw Mini Chainsaw |
-50% Noise |
Polished | All | None |
Quality | All | +15% Damage +10% Accuracy (+5% Attacks per second instead for Chainsaw, Mini Chainsaw and Long Saw) |
Refined | Blade | +10% Damage |
Ripping | Chainsaw Mini Chainsaw |
+20% Damage |
Sharpened | Blade | +3% Damage |
Slicing | Blade | +20% Damage |
Slow | All | -4% Attacks per second |
Stock | All | None |
Tearing | Chainsaw Mini Chainsaw |
+10% Damage |
Thumping | Blunt | +20% Damage +20% Knockback |
Weighted | All | +15% Damage +20% Knockback |
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