The Wire Trap is a type of trap featured in The Last Stand: Dead Zone.
Description[]
A wire trap that slows attackers movement over a patch of ground.
Details[]
Any enemies that walk over it will trigger it, after which, any enemies passing through it will be slowed and take some damage over time for as long as they are within its area. Unlike other traps, it will not be consumed or require resources to re-arm should it be triggered, and can be disarmed even if already triggered.
Specifications[]
- Indoor and outdoor placement.
- Cannot be scavenged from during raids.
- Occupies area of 4x4 squares.
- Can be disarmed.
- Multiple-use, does not require rearming or rebuilding after being triggered.
Upgrade levels[]
Upgrade Level | Requirements | Effect | |
---|---|---|---|
Level 1 | Resources: 50 Can be built immediately for 31 |
Buildings: Level 1 Engineering Bench |
Causes 25 points of damage per second to all enemies within its area.
+200 XP to all survivors when completed. |
Components: 20 Wire |
Time: 25 Minutes | ||
Survivors: None | |||
Level 2 | Resources: 100 Can be built immediately for 64 |
Buildings: Level 2 Engineering Bench |
Causes 50 points of damage per second to all enemies within its area.
+300 XP to all survivors when completed. |
Components: 30 Wire |
Time: 1 Hour | ||
Survivors: None | |||
Level 3 | Resources: 200 Can be built immediately for 157 |
Buildings: Level 3 Engineering Bench |
Causes 75 points of damage per second to all enemies within its area.
+300 XP to all survivors when completed. |
Components: 50 Wire |
Time: 4 Hours | ||
Survivors: None |
Trivia[]
- It is extremely easy to receive the "Invalid Building Position" notification due to a bug that allows the Wire Trap to be placed where a "walking square"[n 1] is.
Notes[]
- ↑ Walking squares are special tiles that surround structures intended to prevent buildings from being built too close to each other. Walking squares may overlap with other walking squares, and survivors may walk on them.
Gallery[]
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