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Wire Trap

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Wire Trap

An untriggered Wire Trap

The Wire Trap is a type of trap featured in The Last Stand: Dead Zone.

DescriptionEdit

A wire trap that slows attackers movement over a patch of ground.

DetailsEdit

Any enemies that walk over it will trigger it, after which, any enemies passing through it will be slowed and take some damage over time for as long as they are within its area. Unlike other traps, it will not be consumed or require resources to re-arm should it be triggered, and can be disarmed even if already triggered.

SpecificationsEdit

  • Indoor and outdoor placement.
  • Cannot be scavenged from during raids.
  • Occupies area of 4x4 squares.
  • Can be disarmed.
  • Multiple-use, does not require rearming or rebuilding after being triggered.

Upgrade levelsEdit

Upgrade Level Requirements Effect
Level 1 Resources:
50 Metal
Buildings:
Level 1 Engineering Bench
Causes 25 points of damage per second to all enemies within its area.

+200 XP to all survivors when completed.

Components:
20 Wire
Time:
25 Minutes
Survivors:
None
Level 2 Resources:
100 Metal
Buildings:
Level 2 Engineering Bench
Causes 50 points of damage per second to all enemies within its area.

+300 XP to all survivors when completed.

Components:
30 Wire
Time:
1 Hour
Survivors:
None
Level 3 Resources:
200 Metal
Buildings:
Level 3 Engineering Bench
Causes 75 points of damage per second to all enemies within its area.

+300 XP to all survivors when completed.

Components:
50 Wire
Time:
4 Hours
Survivors:
None

TriviaEdit

  • It is extremely easy to receive the "Invalid Building Position" notification due to a bug that allows the Wire Trap to be placed where a "walking square"[1] is.

NotesEdit

  1. A walking square is a space of a structure that can lie on top of another "walking square" without causing an "Invalid Building Position" notification.

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